Episode 63 – The challenges of making a game about domestic violence against children (Mathew Staunton)

[Release Date: February 28, 2023] How would you make a game about a topic as important, complex, hard to talk about,, and NOT fun at all as domestic violence against children? We chat with Mathew Staunton about his game in progress on this topic and the ethical and design challenges it faces.

SHOW TRANSCRIPT

00:03:08.450 –> 00:03:26.389
Shlomo Sher: Alright, Hello, everybody! we’re here with a Matthew Stanton, a Phd. Originally from a Northern Dublin Ireland. he’s a historian, publisher, printmaker currently teaching and supervising research in the printed image department of the Eco the arts decorative in Paris, France.

26
00:03:26.400 –> 00:03:38.939
Shlomo Sher: His main research interest on the aesthetics of Irish Nationalism and the History Historiography of Child, M. Maltreatment on the Island of Ireland. And notice I didn’t say anything about video games in there.

27
00:03:39.070 –> 00:03:43.060
Shlomo Sher: and this is what makes it so interesting. Right?

28
00:03:43.070 –> 00:04:02.280
Shlomo Sher: for several years he’s been working with artists, musicians, and academics to develop an experimental historical practice to propose a healthy public discussion of child maltreatment, and we’re here to talk about the game that he’s been working on on a childbel treatment. Matthew Stanton. Welcome to the show!

29
00:04:02.340 –> 00:04:18.130
Mathew Staunton: Thanks for having me and Happy New Year. It’s the I think you’re the first adults I’ve had a chance to say that to cause I’ve I’ve said it’s a lot to children. But I was grown up to get that so Happy New Year. I hope it’s a a better one than

30
00:04:18.329 –> 00:04:37.560
Shlomo Sher: then last year it can’t be too difficult. But thank you very much. Yeah. So i’m, i’m hoping for a better year for sure. Yeah, I I always want a better year, though you know they you know I feel like they keep getting better for me. I’m. I’m on the up and up now.

31
00:04:37.590 –> 00:04:47.290
Shlomo Sher: yeah, th. This is our first episode, recorded in 2,023 right which is just awesome, so, Bethie, let’s jump into it. You’re a historian.

32
00:04:47.400 –> 00:04:51.949
Shlomo Sher: and you’re making a game about child abuse. Those 2 things seem really far apart.

33
00:04:51.970 –> 00:04:54.569
Shlomo Sher: how did you get to the point where you designed in this game?

34
00:04:55.540 –> 00:04:56.300
Mathew Staunton: Well.

35
00:04:56.910 –> 00:05:04.990
Mathew Staunton: as you as you can imagine, a child abuse is a difficult subject to talk about in in public. It’s a difficult subject to

36
00:05:05.160 –> 00:05:06.430
Mathew Staunton: to keep people

37
00:05:06.750 –> 00:05:15.249
Mathew Staunton: erez agmoni focused on, because their first instinct is to go away and get out of the room and go and see if there’s a better talk going on in the in the next room, 250,

38
00:05:15.390 –> 00:05:18.740
Mathew Staunton: and very quickly. When I, when I started to

39
00:05:18.910 –> 00:05:27.869
Mathew Staunton: to talk about the history of child maltreatment. At conferences I realized that it was. It was very difficult to to connect with people.

40
00:05:28.010 –> 00:05:31.679
Mathew Staunton: If I was doing something that was purely

41
00:05:32.290 –> 00:05:34.249
Mathew Staunton: historical looking up

42
00:05:34.350 –> 00:05:36.290
Mathew Staunton: data, looking at archives.

43
00:05:37.350 –> 00:05:38.060
Mathew Staunton: I’m. I

44
00:05:38.420 –> 00:05:42.039
Mathew Staunton: I I started trying to connect more with people

45
00:05:42.170 –> 00:05:47.620
Mathew Staunton: and to talk about my own experiences. What i’d seen in school what i’d seen as a child

46
00:05:47.720 –> 00:05:48.800
Mathew Staunton: in

47
00:05:48.880 –> 00:05:50.609
Mathew Staunton: in Dublin

48
00:05:51.360 –> 00:06:00.940
Mathew Staunton: and to try to to make a connection and to provoke an emotional response rather than an intellectual response.

49
00:06:00.990 –> 00:06:01.980
Mathew Staunton: And

50
00:06:02.030 –> 00:06:08.449
Mathew Staunton: I was in a few conferences where I was with colleagues who are doing something a little bit more academic.

51
00:06:08.750 –> 00:06:18.660
Mathew Staunton: and the people in the audience were in associations of survivors of maltreatment, and they didn’t connect at all with the academic approach. They

52
00:06:18.680 –> 00:06:19.869
Mathew Staunton: they switched off

53
00:06:19.900 –> 00:06:22.449
Mathew Staunton: when I try to do something a little bit more.

54
00:06:22.720 –> 00:06:23.530
Mathew Staunton: Maybe

55
00:06:23.640 –> 00:06:31.280
Mathew Staunton: it was a little bit awkward. It was a little bit clumsy at the beginning, because I didn’t know how to. I didn’t have the structures to do that

56
00:06:31.480 –> 00:06:33.670
Mathew Staunton: They connected immediately. So

57
00:06:34.720 –> 00:06:41.769
Mathew Staunton: I started to look for ways for things that made me feel something, and

58
00:06:41.870 –> 00:06:43.650
Mathew Staunton: I came across

59
00:06:44.180 –> 00:06:47.740
Mathew Staunton: Brenda Romero and the the

60
00:06:47.830 –> 00:06:54.859
Mathew Staunton: The mechanic is the message series that she did, and I never managed to play any of the games, because

61
00:06:54.940 –> 00:06:59.110
Mathew Staunton: with those games there’s one copy of each, and but the idea

62
00:06:59.730 –> 00:07:00.600
Mathew Staunton: got me

63
00:07:00.940 –> 00:07:06.940
Mathew Staunton: got me all excited that that something could happen in a game that could completely turn your stomach upside down

64
00:07:07.100 –> 00:07:08.390
Mathew Staunton: on. Make you

65
00:07:10.050 –> 00:07:16.410
Mathew Staunton: rethink what you’re doing, or put you in a position where you have to make a moral decision that’s absolutely repugnant.

66
00:07:16.530 –> 00:07:17.420
Mathew Staunton: and

67
00:07:17.500 –> 00:07:19.600
Mathew Staunton: it’s the closest. I think you can get

68
00:07:19.860 –> 00:07:25.519
Mathew Staunton: without doing something that is actually repugnance to experiencing something of

69
00:07:25.590 –> 00:07:27.530
Mathew Staunton: some of these things we look at in history

70
00:07:27.550 –> 00:07:33.260
Mathew Staunton: with with Brenda. Romero does it. She had a game. She has a game on the colonization of Ireland

71
00:07:33.280 –> 00:07:44.809
Mathew Staunton: erez agmoni, which is quite emotional as a a a subject for Irish people. She has a game about the putting people in trains during the holocaust to go to the death camps one

72
00:07:45.910 –> 00:07:48.139
Mathew Staunton: and a game about

73
00:07:48.220 –> 00:07:56.519
Mathew Staunton: exploiting migrant workers in in restaurants. So some very different subjects. But there’s a there’s an emotional impact, and I said, well, that that’s

74
00:07:57.450 –> 00:07:59.660
Mathew Staunton: something that I could potentially do.

75
00:07:59.810 –> 00:08:15.199
Mathew Staunton: and I had also come across a game that you probably know very well this war of mine, the Polish game, I mean it’s it’s had such a huge impact, I think, on the on the landscape of of of game design and and and

76
00:08:15.860 –> 00:08:20.700
Mathew Staunton: it’s I mean, they’ve put it on the curriculum in in Poland. Now in the schools. It’s really

77
00:08:20.780 –> 00:08:29.509
Mathew Staunton: yeah, it’s it’s. I think it’s the first video game that’s ever been put on the reading list in in in a in secondary school context.

78
00:08:29.940 –> 00:08:32.590
Mathew Staunton: And I went back to it while I was thinking about

79
00:08:33.150 –> 00:08:40.260
Mathew Staunton: coming on to your podcast, and I hadn’t played it for a while because it’s a different. It’s a devastating game to play your

80
00:08:40.630 –> 00:08:45.949
Mathew Staunton: and they’ve added a Dlc. And it’s with children, and I haven’t noticed that going through.

81
00:08:46.010 –> 00:08:59.989
Mathew Staunton: and it’s even worse now, because you have a child to look after, and when you leave the house your child is is by herself in the house, and you come back, and the child is there on the floor. The house has been broken into. You’ve just had to hit a priest with a shovel

82
00:09:00.000 –> 00:09:07.839
Mathew Staunton: You’re devastated because you’ve been doing horrible things to get food for your child, your child. I have to face burglars. It’s

83
00:09:08.280 –> 00:09:10.999
Mathew Staunton: it’s it’s it’s not a game that you could

84
00:09:11.090 –> 00:09:16.650
Mathew Staunton: describe as as fun or entertaining, or or but

85
00:09:17.040 –> 00:09:19.190
Mathew Staunton: it it it makes you feel something.

86
00:09:19.340 –> 00:09:23.760
Mathew Staunton: And and there’s a this, the game element of of the challenge of the strategy.

87
00:09:23.770 –> 00:09:48.509
Shlomo Sher: a party. You can win it. I’ve never gotten through. All my people always get killed. I’ve I’ve read that of the millions who played it. 2 or 3 finished it that they intentionally made it very, very hard to win, because essentially they’re like it’s extremely difficult to survive, and they wanted to convey the tragedy even more. Yeah, I I love that. I love all these influences. And that, Brenda Romero is.

88
00:09:48.520 –> 00:09:55.499
Shlomo Sher: you know, launching all these other people into doing things like this is is really great.

89
00:09:56.560 –> 00:10:00.490
Shlomo Sher: you know I I speaking of this war of mine, because you know

90
00:10:01.680 –> 00:10:04.629
Shlomo Sher: I I I was, you know, when when

91
00:10:04.710 –> 00:10:06.169
Shlomo Sher: When

92
00:10:06.200 –> 00:10:22.719
Shlomo Sher: I heard that you were making a game about child abuse I, You know I was like. Has anybody else made a game about child abuse. It seems like a a rich topic, right so I googled it, and the first 2 things I ran into were old games where you got the beat up, Kits.

93
00:10:22.730 –> 00:10:27.349
Shlomo Sher: and you know that was that was the idea right now, you know.

94
00:10:27.490 –> 00:10:46.029
Shlomo Sher: I’m assuming that that’s not what you have you have in mind, right? But you know those games were supposed to be fun, and I think it’s easy to get how beating up on kids in a video game Might be fun to some people in a comic sense. Right? Right? All right, Angela Mery. Kind of you know. Shot shot comedy.

95
00:10:46.040 –> 00:10:50.590
Shlomo Sher: sure, right. but you know.

96
00:10:50.720 –> 00:11:00.200
Shlomo Sher: whether or not you think that sounds like You’re kind of fun. You can see how these people thought it might be fun. A serious game about child abuse like this war of mine is not about fun.

97
00:11:00.430 –> 00:11:11.160
Shlomo Sher: No, and I mean, don’t we play games for fun, right? I mean, what specifically were you trying to get the player to understand or to get from a game like this? If fun is not the objective.

98
00:11:11.720 –> 00:11:17.109
Shlomo Sher: Now, mind you mean Andy kind of talk differently about this. Andy says, Well, there’s different types of fun.

99
00:11:17.430 –> 00:11:25.480
Shlomo Sher: I don’t think fun is the right way to talk about a game like this war of mine. But you take it any way you want to take it.

100
00:11:25.530 –> 00:11:35.929
Mathew Staunton: Yeah. Well, I mean, I think some people think it’s fun to jump off of buildings and and base jump with a parachute, and that’s the opposite of fun as far as i’m concerned, or or

101
00:11:36.130 –> 00:11:44.110
Mathew Staunton: on on a roller coaster, I mean, and and and people, I think, when they go and see a horror film they’re doing something that

102
00:11:45.410 –> 00:11:56.650
Mathew Staunton: erez agmoni, because there there’s a moment. There’s an hour and a half 2 h where they can. They can experience something that they they can’t experience in real life, and I don’t think that’s fun, but it’s it’s a moment where you can have some form of 150.

103
00:11:56.660 –> 00:12:09.700
A Ashcraft: You can release something, or you can. You can be provoked into thinking. And that’s I’ve I’ve I’ve come to. I’ve come to realize that Catharsis is one of the things on my list of of different kinds of fun. And Catharsis is really important.

104
00:12:10.160 –> 00:12:12.849
Mathew Staunton: Yeah, absolutely. And I think that’s what i’m.

105
00:12:12.960 –> 00:12:17.819
Mathew Staunton: I’m aiming for to a certain extent, with this this game. And but

106
00:12:18.640 –> 00:12:22.639
Mathew Staunton: it’s sort of more inspired by Brenda Romero. I’m. I’m. Looking to

107
00:12:22.750 –> 00:12:28.930
Mathew Staunton: get people to see the the system, to see the mechanics in real life, of of how

108
00:12:29.050 –> 00:12:30.160
Mathew Staunton: abuse

109
00:12:30.660 –> 00:12:41.530
Mathew Staunton: erez Agmoni takes place, but also how nothing is done about it which has always been my the enormous problem I’ve had with the historical approach to to maltreatment and abuse is that 150?

110
00:12:41.820 –> 00:12:50.090
Mathew Staunton: It’s happening pretty much in the open. We know that neighbors are beating their kids. We know the kids are going to school with with bruises and whatever.

111
00:12:50.110 –> 00:12:57.119
Mathew Staunton: But if nothing is being done, and I wanted to as a historian at an as a designer of this particular game, to try to understand one

112
00:12:57.530 –> 00:12:58.360
Mathew Staunton: why

113
00:12:58.600 –> 00:13:01.070
Mathew Staunton: the child is not being protected, and

114
00:13:01.100 –> 00:13:02.439
Mathew Staunton: to make the mechanic

115
00:13:03.470 –> 00:13:07.980
Mathew Staunton: of the game force the player to to understand.

116
00:13:08.060 –> 00:13:09.000
Mathew Staunton: And

117
00:13:09.660 –> 00:13:14.789
Mathew Staunton: what I’ve sort of come up with is the notion that we have is the problem with

118
00:13:15.040 –> 00:13:18.279
Mathew Staunton: and and America the United States. All of the

119
00:13:18.320 –> 00:13:21.760
Mathew Staunton: the the the British colonies share this this problem.

120
00:13:21.790 –> 00:13:23.990
Mathew Staunton: The the common law.

121
00:13:25.410 –> 00:13:27.789
Mathew Staunton: is not really

122
00:13:28.050 –> 00:13:36.180
Mathew Staunton: an ethical framework when it comes to to children and and and and the household it’s it’s a defense.

123
00:13:36.370 –> 00:13:38.390
Mathew Staunton: when you get to court

124
00:13:39.690 –> 00:13:41.069
Mathew Staunton: for beating your children

125
00:13:41.100 –> 00:13:54.190
Mathew Staunton: erez Agmoni, the common law of defence is that it was for the it was educational. I was. I was disciplining my child. It’s not an ethical framework. It’s the last. It’s what happens after you’ve gone too far, and you’re trying to explain yourself. There is no real ethical framework for how we 2,

126
00:13:54.400 –> 00:14:01.880
Mathew Staunton: not a a one that’s based in law, in how we treat our children in the house we have, because

127
00:14:02.360 –> 00:14:03.450
Mathew Staunton: I think it

128
00:14:03.900 –> 00:14:12.460
Mathew Staunton: erez agmoni, a lot of people would argue that you can’t really force people to love each other with laws and rules, and to look after each other. This is expected as human beings, one.

129
00:14:12.730 –> 00:14:15.340
Mathew Staunton: Our family connections are supposed to.

130
00:14:17.960 –> 00:14:26.169
A Ashcraft: they’re supposed to be loving. They’re supposed to be protective. They’re supposed to be, you know. yeah.

131
00:14:26.590 –> 00:14:42.650
Mathew Staunton: erez agmoni. So we’re not. We’re not supposed to be beating our children, but when we do there’s an enormous amount of flexibility in in the law the lines are very blurry, and we can go to court if we ever get to court and say, Well, I was trying to discipline my child but 1, 2

132
00:14:42.660 –> 00:14:50.280
Mathew Staunton: ere

133
00:14:50.510 –> 00:14:54.549
Mathew Staunton: repetitive use of legitimate force, which was a defense used.

134
00:14:54.710 –> 00:15:07.229
Mathew Staunton: It’s a defense used by the military that if we’re allowed to beat this guy once if we beat him too much, and he dies. Then it’s surely it’s it’s just we’ve gone too far with something that was legitimate in the first place, and we have, and that’s a that’s a common law defense.

135
00:15:07.420 –> 00:15:10.150
Mathew Staunton: And so there’s very, a very, very

136
00:15:10.600 –> 00:15:12.830
Mathew Staunton: vague and flexible

137
00:15:14.130 –> 00:15:15.510
Mathew Staunton: ethical framework.

138
00:15:15.660 –> 00:15:20.120
Mathew Staunton: And inside that it’s really only the moral individual moral

139
00:15:20.200 –> 00:15:26.590
Mathew Staunton: codes of individual people that stops children from getting beaten regularly. How I feel about my children

140
00:15:26.770 –> 00:15:33.359
Mathew Staunton: when i’m at home. No, nobody’s looking in the window and telling me not to beat my children. I it’s it’s how I feel about this stuff.

141
00:15:33.420 –> 00:15:35.420
Mathew Staunton: and up until very, very recently.

142
00:15:35.900 –> 00:15:41.540
Mathew Staunton: it was very difficult for anybody from outside the household to do something to protect children.

143
00:15:41.810 –> 00:15:42.840
Mathew Staunton: Most

144
00:15:42.900 –> 00:15:48.400
Mathew Staunton: of the the common law jurisdictions, like the United States, like Ireland, like the United Kingdom.

145
00:15:48.720 –> 00:15:52.280
Mathew Staunton: We, the Government, leaves us to do

146
00:15:52.710 –> 00:15:59.340
Mathew Staunton: as we please in our house, and unless it spills out into the street, and it’s very spectacular unless children die unless you

147
00:15:59.440 –> 00:16:03.110
Mathew Staunton: There are 200 witnesses. Nothing happened, so I wanted with the game

148
00:16:03.130 –> 00:16:06.310
Mathew Staunton: to show how difficult it was for

149
00:16:07.020 –> 00:16:09.810
Mathew Staunton: a child who is being beaten at home

150
00:16:10.120 –> 00:16:14.709
Mathew Staunton: for this fact to become known, and for something to be done about it. So.

151
00:16:15.780 –> 00:16:17.639
Mathew Staunton: and in the game

152
00:16:17.940 –> 00:16:20.640
Mathew Staunton: the the beating is, is

153
00:16:22.350 –> 00:16:23.130
Mathew Staunton: It’s

154
00:16:23.960 –> 00:16:26.840
Mathew Staunton: relentless in the sense that it’s going to happen.

155
00:16:26.880 –> 00:16:28.599
Mathew Staunton: It’s not something that might happen.

156
00:16:28.710 –> 00:16:30.050
Mathew Staunton: Children are being beaten

157
00:16:30.630 –> 00:16:31.300
Mathew Staunton: on

158
00:16:32.290 –> 00:16:35.409
Mathew Staunton: that. That the objective of the game is to

159
00:16:35.950 –> 00:16:38.329
Mathew Staunton: keep this from becoming a problem

160
00:16:39.010 –> 00:16:43.790
Mathew Staunton: with the courts, with the law, with the police, so the that the player plays as

161
00:16:44.150 –> 00:16:45.100
Mathew Staunton: the parents.

162
00:16:45.380 –> 00:16:50.060
Mathew Staunton: and they have to do everything in their power to make sure that it doesn’t go as far as the courts.

163
00:16:50.250 –> 00:16:55.269
Mathew Staunton: there’s no details about how the beatings take place. It’s it’s it’s a very simple mechanic.

164
00:16:55.360 –> 00:17:00.840
Mathew Staunton: but the idea is that the the first of all you have to have to be witnesses.

165
00:17:00.860 –> 00:17:04.839
Mathew Staunton: you go to the doctor or you go to the hospital. There are files

166
00:17:04.940 –> 00:17:21.939
Mathew Staunton: erez Agmoni historically. in the Uk. In Ireland we had serious problems, with the lack of communication between hospitals, between doctors and hospitals, between all of the different actors. Some some children who eventually died had been seen by 100 different people, but none of them were in contact 150.

167
00:17:21.950 –> 00:17:31.399
Mathew Staunton: And and I think this is a. This is a problem in the United States. If you go from State to State, they don’t necessarily communicate certain files between Ireland and the Uk: so that’s right. 150.

168
00:17:31.440 –> 00:17:33.219
Mathew Staunton: I wanted to show that

169
00:17:33.250 –> 00:17:44.500
Mathew Staunton: erez Agmoni, and it’s very difficult for the child. There is, in fact, there’s no real child protection historically in the system. What we have is is a limit which is easy to go over, and 250.

170
00:17:44.840 –> 00:17:48.649
Mathew Staunton: The currency in the game is reputation as power.

171
00:17:48.840 –> 00:18:01.199
Mathew Staunton: It’s a mix of power, reputation social status money. So I have a a cube for that. there’s a value for that, and that’s the other currency is injuries to the child, and you can

172
00:18:01.240 –> 00:18:03.919
Mathew Staunton: use your power and your reputation

173
00:18:03.970 –> 00:18:12.030
Mathew Staunton: to diminish the the visibility of the of the the bruises of the injuries. So when you get to the end. You have a stack of

174
00:18:12.590 –> 00:18:16.510
Mathew Staunton: of cubes, of of tokens that represent your

175
00:18:16.760 –> 00:18:19.979
Mathew Staunton: power, and you have a stack of tokens that represent

176
00:18:20.070 –> 00:18:23.960
Mathew Staunton: the injuries to the child, and if you have more power than there are injuries, then

177
00:18:24.240 –> 00:18:29.280
Mathew Staunton: you, you win that case. So the case is dismissed, and you go back. But you you! You’re losing

178
00:18:29.410 –> 00:18:31.049
Mathew Staunton: reputation as you go along.

179
00:18:31.080 –> 00:18:36.270
Mathew Staunton: The files stay in the hospital, so what I want people to do is to to look at how

180
00:18:37.230 –> 00:18:44.269
Mathew Staunton: erez Agmoni power works, and how the injuries of a child can be explained away. If you’re powerful enough, if you have a reputation one

181
00:18:44.320 –> 00:18:46.160
Mathew Staunton: which means that there’s a class

182
00:18:46.330 –> 00:18:49.479
Mathew Staunton: elements to it to somebody who’s got

183
00:18:49.560 –> 00:18:50.630
Mathew Staunton: who’s got power

184
00:18:50.740 –> 00:18:55.320
Mathew Staunton: is I don’t know if you’ve seen the new Irish film the Banshees of finish Erin.

185
00:18:55.570 –> 00:19:01.470
A Ashcraft: It’s it’s a lot of my friends have seen it, but I haven’t seen it yet. it’s getting a lot of really great reviews here.

186
00:19:01.560 –> 00:19:05.150
Mathew Staunton: I will, I will spoil it for you. But there is. There is a policeman

187
00:19:05.210 –> 00:19:20.129
Mathew Staunton: who represents, if you like, the the is the most powerful person on the island, because he has. He had, and he’s not. he’s not a particularly good person, so I won’t spoil it for you. But it does explore that idea that somebody with power can get away with

188
00:19:20.450 –> 00:19:35.000
Mathew Staunton: a lot, especially if that person is in is is the the supposedly the person who’s supposed to check. If you’re if you’re doing something bad or not. So that’s I I I I don’t want to. I I I think I’ve been. I’ve been talking a lot. And

189
00:19:35.050 –> 00:19:36.640
Mathew Staunton: have

190
00:19:36.750 –> 00:19:37.990
Mathew Staunton: have I been clear?

191
00:19:38.680 –> 00:20:02.640
A Ashcraft: Yeah. So yeah, it’s it’s, it seems. I mean, we haven’t seen the game so right right. Eventually, hopefully, you know you’ll You’ll I’ve I’ve offered by the way, readers to to the reason we we we connected is because he he came to me through my friend, and asked if I would play test this game when it was ready to be play tested, and of course I will.

192
00:20:03.510 –> 00:20:07.139
A Ashcraft: but yeah, it sounds it sounds fasting. So the the

193
00:20:07.170 –> 00:20:10.240
A Ashcraft: the game is basically a kind of a single-player game

194
00:20:10.580 –> 00:20:16.770
A Ashcraft: a parent who is beating their child against this the system.

195
00:20:16.800 –> 00:20:18.230
Mathew Staunton: Hmm, right?

196
00:20:18.490 –> 00:20:20.440
A Ashcraft: And so you’re not

197
00:20:20.520 –> 00:20:25.689
A Ashcraft: the game doesn’t. Have you actually beat the child? The the child beating is just going to continue relentlessly.

198
00:20:25.810 –> 00:20:33.830
Shlomo Sher: Right so so. And you’re You’re essentially trying to manipulate the system to get away with, to get away with it.

199
00:20:33.990 –> 00:20:34.900
Shlomo Sher: And

200
00:20:35.100 –> 00:20:37.290
Shlomo Sher: right and you, you know.

201
00:20:37.630 –> 00:20:44.540
Shlomo Sher: before we we we talk more about yeah, the actual game a lot of

202
00:20:44.710 –> 00:21:01.529
Shlomo Sher: what would really interest me here. So in my classes. we spend time, I spent time with my students. i’m doing kind of things like this where take take a social issue like, you know, the violence against kids and make a game out of it

203
00:21:01.600 –> 00:21:17.090
Shlomo Sher: right? And and and I walk through this process of of of doing that with my students, and I’m really kind of interested in how you and how people think about doing this. And I I wanted to ask you a few things about this, right? So

204
00:21:17.100 –> 00:21:34.820
Shlomo Sher: you know, here you are, you you set out to design a game that helps people understand domestic violence against children. One specific form of child abuse, which is also interesting because right, you’re choosing that versus child abuse in some sort of large

205
00:21:34.830 –> 00:21:37.569
Shlomo Sher: larger way, or because

206
00:21:37.930 –> 00:21:57.069
Shlomo Sher: even if you’re mainly focused on violence, there’s also other related dynamics right? That can that can be explored. So it’s interesting. It’s like you’re making your You’re making a creative decision there. as you’re trying to figure out what’s going to be the scope here. I i’m assuming that,

207
00:21:57.150 –> 00:22:02.099
Shlomo Sher: in designing a game like this, you face some special design and some special moral challenges and

208
00:22:02.110 –> 00:22:19.159
Shlomo Sher: and i’m really curious that what were the some of the challenges that you recognize or encountered in the early stages. When you were thinking about making a game like this, You know it’s a very creative, original thing to make a game like this. So I I right. What were you thinking in the beginning of? How do I do this?

209
00:22:19.890 –> 00:22:22.359
Mathew Staunton: I think the the very first

210
00:22:23.800 –> 00:22:26.660
Mathew Staunton: challenge I had was to avoid

211
00:22:26.690 –> 00:22:31.000
Mathew Staunton: making it look like the child had done something to justify

212
00:22:31.490 –> 00:22:33.039
Mathew Staunton: or invite being beaten

213
00:22:33.920 –> 00:22:36.510
Mathew Staunton: that that that it would be.

214
00:22:36.570 –> 00:22:40.670
Mathew Staunton: or to to make it look like the the parent was

215
00:22:40.810 –> 00:22:43.190
Mathew Staunton: justified, and and

216
00:22:43.320 –> 00:22:49.339
Mathew Staunton: should be having their case dismissed to to find a way to, to not blame

217
00:22:49.370 –> 00:22:50.490
Mathew Staunton: the the victim.

218
00:22:51.620 –> 00:22:53.220
Mathew Staunton: and

219
00:22:53.890 –> 00:23:09.559
Mathew Staunton: the the I think the idea that I came up with to to to get around that that problem, because it’s very easy to in court cases that the main defense was that this child was cheeky, or this child was was was difficult, and his brother’s fine. His brother didn’t get beaten, and it it it

220
00:23:09.650 –> 00:23:18.099
Mathew Staunton: it! The the character of the child is very often, even today, is, is destroyed in court to justify what the parent has done.

221
00:23:18.130 –> 00:23:26.950
Mathew Staunton: And so I there was some research done in the nineties. where they for the very first time they asked children in the Uk

222
00:23:27.400 –> 00:23:31.010
Mathew Staunton: about being being hit about being beaten at home.

223
00:23:31.030 –> 00:23:36.619
Mathew Staunton: and it was revolutionary, because these were very young children, and it’s very difficult to get access to young children and ask them

224
00:23:36.760 –> 00:23:42.600
Mathew Staunton: questions like that. The parents are never going to say Well, far, far away. Ask my children about how they get beaten

225
00:23:42.660 –> 00:23:53.169
Mathew Staunton: erez Agmoni, and they managed to get a a a small group of children, and they asked them, and they at 1 point they made a mistake in in in their questions, and they asked the children where 101

226
00:23:53.190 –> 00:23:57.949
Mathew Staunton: do you get beaten, and it was a pretty ambiguous question. They wanted to know where on the body.

227
00:23:58.030 –> 00:24:10.150
Mathew Staunton: but the children all understood it as where in the house, and they got incredible information about where these things were happening, and they were always in the same sorts of places in

228
00:24:10.250 –> 00:24:18.209
Mathew Staunton: in in a, at the supermarket till at the in the bathroom, when what the child was having a bath

229
00:24:18.260 –> 00:24:29.380
Mathew Staunton: at that time, when the child was going to be at the dinner table, at places where that that there was already a a certain amount of tension and stress and time constraints which were the

230
00:24:29.670 –> 00:24:42.369
Mathew Staunton: Erez agmoni, the triggers, and I think it’s. It’s safe to talk about triggers in relation to violence against children because it doesn’t it doesn’t blame the child. There are moments contexts where adults are more stressed. One

231
00:24:43.000 –> 00:24:45.270
Mathew Staunton: and somebody who has a propensity

232
00:24:45.370 –> 00:24:49.619
Mathew Staunton: for violence at these. And and so what I did was I connected up

233
00:24:49.970 –> 00:24:53.319
Mathew Staunton: for each day of the week. There’s a there’s a place.

234
00:24:53.370 –> 00:24:56.409
Mathew Staunton: our context. There’s a there’s a parent who has a certain

235
00:24:56.460 –> 00:25:02.020
Mathew Staunton: level of of stress, or and there’s a child who

236
00:25:02.130 –> 00:25:07.160
Mathew Staunton: a parents up the wrong way, or doesn’t, or or is likely to create a a

237
00:25:07.270 –> 00:25:09.410
Mathew Staunton: a problem in a particular location.

238
00:25:09.720 –> 00:25:13.130
Mathew Staunton: and the idea is that it’s impossible to get through a week

239
00:25:13.180 –> 00:25:16.700
Mathew Staunton: without something happening. If the parent is already

240
00:25:16.860 –> 00:25:25.129
Mathew Staunton: erez agmoni has this propensity for violence, and is overstressed. So this was the challenge was how not to make it look like the child was at fault 2,

241
00:25:25.180 –> 00:25:32.550
Mathew Staunton: and to find a mechanic to, and but also thematically to connect up to something in the real world.

242
00:25:32.710 –> 00:25:37.030
Mathew Staunton: the idea of of of locations that that are stressful, or that

243
00:25:37.130 –> 00:25:44.070
Mathew Staunton: places where things happen, and also the the indoors and outdoors aspect, because people weren’t

244
00:25:44.140 –> 00:25:50.009
Mathew Staunton: people do beat their children outdoors, but not so much because they don’t want to be seen, and they’re capable of controlling it

245
00:25:50.710 –> 00:25:53.609
Mathew Staunton: up to a certain point, so there are people who are a little bit more

246
00:25:54.680 –> 00:25:58.189
Mathew Staunton: sneaky about it. So to have this this

247
00:25:58.220 –> 00:26:06.790
Mathew Staunton: mechanic where some people can lose it outdoors, and their witnesses, and some people there they do it more indoors, so to show that

248
00:26:06.880 –> 00:26:12.049
Mathew Staunton: somebody who’s being sneaky to that extent. That’s nothing to do with the child and their their.

249
00:26:12.140 –> 00:26:16.199
Mathew Staunton: how provocative they are, whatever and and to to

250
00:26:17.820 –> 00:26:19.179
Mathew Staunton: but also I mean.

251
00:26:19.600 –> 00:26:22.969
Mathew Staunton: maybe an even a bigger challenge was to to make it not

252
00:26:23.080 –> 00:26:23.910
Mathew Staunton: boring

253
00:26:24.130 –> 00:26:26.669
Mathew Staunton: where, if it’s relentless.

254
00:26:26.720 –> 00:26:34.940
Mathew Staunton: how, how, what can you do To Where is the game elements that the child is accumulating bruises.

255
00:26:35.050 –> 00:26:39.280
Mathew Staunton: that the parent is perhaps losing reputation. But eventually

256
00:26:39.500 –> 00:26:44.560
Mathew Staunton: we get to a point where there’s a core case, and that the parent. So what? Where’s the game elements?

257
00:26:44.730 –> 00:26:47.849
Mathew Staunton: That’s where I I in the the exchange.

258
00:26:47.960 –> 00:26:50.790
Mathew Staunton: the the currency of of power versus

259
00:26:50.940 –> 00:26:55.209
Mathew Staunton: and with some sort of events that happen where

260
00:26:55.600 –> 00:26:57.670
Mathew Staunton: there are things that can

261
00:26:57.870 –> 00:27:02.550
Mathew Staunton: eliminate the risk or things that can exaggerate the risk. So there are some

262
00:27:03.950 –> 00:27:08.569
Mathew Staunton: surprises, or I so

263
00:27:09.170 –> 00:27:26.899
Mathew Staunton: to make it. Yeah, not boring. We’ve we’ve played through it a few times with My, I have a a a, a good friend, Michelle, who we’ve worked on a lot of things together, including musical projects. and he’s he’s got a more mathematical mind than me, and he’s very useful for for

264
00:27:27.250 –> 00:27:43.980
Mathew Staunton: not just for Max, he’s not just useful for that. So he’s, he’s, he’s he’s he’s, he’s, he’s he’s he’s he’s he’s, he’s, he’s, he’s, he’s, he’s, he’s, he’s, he’s, he’s, he’s, he’s, he’s, he’s, he’s, he’s, he’s, he’s, he’s, he’s, he’s, he’s, he’s, he’s, he’s, he’s, he’s, he’s, he’s, he’s, he’s, he’s, he’s, he’s, he’s, he’s, he’s, he’s, he’s, he’s, he’s, he’s, he’s he’s he’s he’s, he’s, he’s, he’s, he’s, he’s.

265
00:27:44.340 –> 00:27:49.379
Mathew Staunton: more, interesting, as a game, so that you need strategy, it’s not something you can win.

266
00:27:49.450 –> 00:27:50.650
Mathew Staunton: But like

267
00:27:50.730 –> 00:27:55.240
Mathew Staunton: this war of of mine, the objectives not to win for me. The objective is to

268
00:27:55.840 –> 00:27:56.740
Mathew Staunton: to feel

269
00:27:57.160 –> 00:27:57.930
Mathew Staunton: something.

270
00:27:58.150 –> 00:28:17.769
Shlomo Sher: you know. I I want to go back to how important it is, you know, for you to make this game, you know, interesting and enjoyable in some sense, and i’m using the word enjoyable in the sense that, the wider since Andy was talking about a better word might be engaging

271
00:28:17.780 –> 00:28:30.280
Shlomo Sher: all right, because I mean the whole point of this is, you want to take this issue, and you want people to think about this issue. You want people to be aware of this issue, and they’re not going to do that if the game is not going to be compelling.

272
00:28:30.300 –> 00:28:45.339
A Ashcraft: And so there, there, there’s your, you know. I curious. Can I? Can, I ask? I i’m I’m interested in diving into a little bit about the kinds of agency that you’re giving your players. So what are the kind of choices that they make.

273
00:28:46.340 –> 00:28:47.040
Mathew Staunton: Well.

274
00:28:48.320 –> 00:28:49.760
Mathew Staunton: They have a certain amount of.

275
00:28:49.820 –> 00:28:58.269
Mathew Staunton: I talked about the the the context locations, so I I I imagine that they would have. It would be a week that they would have 7 specific

276
00:28:58.520 –> 00:29:18.150
Mathew Staunton: moments in the week where they could. They could. They could lose their their cool and beat the child. And at the beginning you you get more than 7, and you have. You can eliminate one or 2 to reduce it to 7, so perhaps flash moments that would be particularly provocative can be thrown out, or moments where you would be seen. So

277
00:29:18.220 –> 00:29:24.179
Mathew Staunton: when we played it with Michelle what we tended to get rid of, where the the the public

278
00:29:24.300 –> 00:29:30.370
Mathew Staunton: contexts, so as to reduce the risk of of being seen, and and then.

279
00:29:31.000 –> 00:29:31.950
Mathew Staunton: and

280
00:29:32.230 –> 00:29:38.929
Mathew Staunton: you can reorganize the the week and place, maybe some events which are less

281
00:29:39.120 –> 00:29:43.480
Mathew Staunton: provocative after the more provocative one. So you can have a

282
00:29:43.550 –> 00:29:52.649
Mathew Staunton: highs and lowest. You could perhaps regain some of your composure because one of the mechanics is, is is around the idea of of the breaking point where you lose.

283
00:29:52.760 –> 00:30:05.859
Mathew Staunton: you lose your cool, and you can gain it back if you, if you go to places which are for this particular character more relaxing, or you can go to bed and get regain one or 2. So there are a moment that that the agency is in

284
00:30:06.570 –> 00:30:07.290
it.

285
00:30:07.320 –> 00:30:13.650
Mathew Staunton: not trying to avoid hitting your child, but trying to avoid getting caught. So to avoid the more

286
00:30:13.900 –> 00:30:15.110
Mathew Staunton: spectacular

287
00:30:15.540 –> 00:30:17.450
Mathew Staunton: scenarios.

288
00:30:18.190 –> 00:30:22.590
A Ashcraft: it sounds like you’re kind of managing your own temper to a degree

289
00:30:22.920 –> 00:30:27.490
Mathew Staunton: to a degree. Yeah, avoiding the more difficult situations.

290
00:30:27.600 –> 00:30:28.589
Mathew Staunton: And I think

291
00:30:28.810 –> 00:30:32.100
Mathew Staunton: I would like to develop that a little bit further, and maybe

292
00:30:33.620 –> 00:30:37.539
Mathew Staunton: when you get to the end, perhaps go back and and try to play it

293
00:30:37.620 –> 00:30:41.690
Mathew Staunton: with a an extra card, or to be able to create a new

294
00:30:41.780 –> 00:30:43.460
Mathew Staunton: and a new mechanic

295
00:30:43.580 –> 00:30:46.219
Mathew Staunton: to see, and I think

296
00:30:47.150 –> 00:30:49.110
Mathew Staunton: the the one of the

297
00:30:50.490 –> 00:30:51.680
Mathew Staunton: the

298
00:30:51.730 –> 00:30:55.510
Mathew Staunton: though the main reason I want to make this game is to discover something

299
00:30:55.610 –> 00:30:59.900
Mathew Staunton: that I wouldn’t discover by just reading archives of of events

300
00:30:59.920 –> 00:31:03.209
Mathew Staunton: like this. And I think one of the things that

301
00:31:04.150 –> 00:31:05.809
Mathew Staunton: that I have discovered is that

302
00:31:05.950 –> 00:31:09.760
Mathew Staunton: even though we’re not blaming the child, it’s clear that

303
00:31:11.440 –> 00:31:12.789
Mathew Staunton: the parents need help.

304
00:31:13.130 –> 00:31:16.460
Mathew Staunton: Medical help. Psychological therapy.

305
00:31:16.510 –> 00:31:18.639
Mathew Staunton: That may be psychiatric help that there’s

306
00:31:19.180 –> 00:31:21.640
Mathew Staunton: It’s it’s something that

307
00:31:22.240 –> 00:31:23.930
Mathew Staunton: if we had to go back in time

308
00:31:24.230 –> 00:31:41.950
Mathew Staunton: you could send an army of of therapists in there and maybe avoid a lot of a lot of right, do you? Do you think that your your game might might be useful as a tool of therapy, a therapy tool to to let people who are abusive see how they’re being triggered.

309
00:31:42.010 –> 00:31:43.940
A Ashcraft: and see how they’re

310
00:31:43.980 –> 00:31:48.439
A Ashcraft: and and and be able to see the systems that are working in them and themselves.

311
00:31:48.480 –> 00:31:50.540
Mathew Staunton: It’s a good question. I think

312
00:31:51.220 –> 00:31:55.369
Mathew Staunton: I have seen some of the moments where I lose my cool

313
00:31:55.690 –> 00:32:03.319
Mathew Staunton: while playing the game. I’ve recognized something about myself. My wife has seen some of those moments as well. I think. Yes, it’s it is.

314
00:32:03.480 –> 00:32:22.469
Mathew Staunton: even if it’s just tiny glimpse of something. I think it’s. It’s helpful. It’s useful. there are. There is a game I think, produced in Sheffield University in the Uk. And it’s for social workers to it’s about domestic violence, but it’s more. It’s like a race game where at certain points you

315
00:32:22.480 –> 00:32:24.979
Mathew Staunton: you face a there’s a scenario where you have to

316
00:32:25.190 –> 00:32:27.170
Mathew Staunton: to apply

317
00:32:27.320 –> 00:32:28.959
Mathew Staunton: the standard

318
00:32:29.460 –> 00:32:32.830
Mathew Staunton: the protocols of of of social work to that

319
00:32:33.410 –> 00:32:36.620
Mathew Staunton: It’s not you, Don’t, learn anything about the actual.

320
00:32:37.190 –> 00:32:46.450
Mathew Staunton: the the the perpetrator of the of the violence the and it’s not a game for potential perpetrators. It’s a game for social workers, and I think

321
00:32:48.730 –> 00:32:51.680
Mathew Staunton: it’s difficult to admit, but I think I can see

322
00:32:52.220 –> 00:32:57.109
Mathew Staunton: I’ve the potential for for me losing my cool in some of these scenarios.

323
00:32:57.150 –> 00:32:57.950
Mathew Staunton: If

324
00:32:58.160 –> 00:33:03.779
Mathew Staunton: because I have 2 2 ways that you can lose your cool. There’s the stress, and there’s sort of a

325
00:33:05.200 –> 00:33:13.140
Mathew Staunton: anger that that that has nothing to do with the actual. What the the time of the day, or the what’s going on in work. But you have these 2

326
00:33:13.410 –> 00:33:23.690
Mathew Staunton: Erez agmoni, these 2 elements that that can push you over a line, and I’ve been pushed over lines by stress, not to the extent that I’ve I’ve hit my children or hit anybody, but

327
00:33:23.790 –> 00:33:30.610
Mathew Staunton: I can imagine that there are people I can see. I have. I have colleagues who have been pushed over lines into all sorts of

328
00:33:30.900 –> 00:33:31.810
Mathew Staunton: then

329
00:33:32.490 –> 00:33:37.870
Mathew Staunton: horrible behavior. It it happens, and I think it’s a it’s a it’s an opportunity to have a discussion.

330
00:33:38.580 –> 00:33:46.629
Mathew Staunton: and that’s what one of the things that one of the main things that I want to happen with a game like this is that we a discussion like this, that

331
00:33:46.650 –> 00:33:47.220
that

332
00:33:47.310 –> 00:34:02.800
Mathew Staunton: you might have somebody say, Well, that reminds me of that thing I did, or that reminds me of me that that reminds me of my dad. But I, without sort of pointing fingers and and and and getting on the on the phone to the police, or but to begin to see that maybe I do have a problem with

333
00:34:03.010 –> 00:34:17.310
Mathew Staunton: anger or stress. If if that is something that could emerge from a game like this. Then I think it’s a it’s a massive positive

334
00:34:17.320 –> 00:34:34.459
Shlomo Sher: but I think it’s really great to think of a lot of these games, as you know. starting off essentially just jumping off jumping points for for starting conversations. I mean that’s really kind of the the the idea with with

335
00:34:34.580 –> 00:34:38.689
Shlomo Sher: with these types of games for me as an ethicist.

336
00:34:38.750 –> 00:34:43.149
Shlomo Sher: the the thing i’m always thinking about is so you know.

337
00:34:43.500 –> 00:34:54.399
Shlomo Sher: So where are you going to get people to think about it? How are people going to think about it? But and and I want to talk about about that with you, but before we do I’d first of all, let me say I, I think it’s

338
00:34:54.860 –> 00:34:58.160
Shlomo Sher: Well, I guess. Let me start with this.

339
00:34:58.250 –> 00:35:18.230
Shlomo Sher: you know. the game Detroit becomes human. you know. It had some scene with domestic violence against a girl by an angry dad who was strongly objected to by some child welfare advocates right? They essentially saw the scene. And in the scene you’re the You’re the robot because it, Detroit becomes you, and you are you you? You’re a robot.

340
00:35:18.240 –> 00:35:28.140
Shlomo Sher: and you are kind of You’re the domestic robot who’s supposed to be there with the child, and you’re watching the abuse, though you could also be an ally and save the child.

341
00:35:29.130 –> 00:35:34.209
Shlomo Sher: a child Welfare advocates. Ask Sony to remove the scenes or to pull the whole gate

342
00:35:34.240 –> 00:35:45.390
Shlomo Sher: because because of this they were concerned that that the the scene would be enjoyed by people who engage in domestic violence against children.

343
00:35:45.820 –> 00:35:58.440
Shlomo Sher: I know, Andy, that the skeptical look at your face I had that skeptical look, too. I was like, really. you know, I mean they they make the guy I mean in in that game.

344
00:35:58.690 –> 00:36:02.230
Shlomo Sher: The abuse of father is clearly the bad guy.

345
00:36:02.430 –> 00:36:21.590
Shlomo Sher: but but they were still worried that some people would like enjoy being the bad guy, and they were worried that this that this would promote norms that say that vials against kids is okay, right? So normalize. They’re worried about normalizing violence against children, which is something that I wonder about. Matthew, if you

346
00:36:21.660 –> 00:36:22.370
A Ashcraft: because

347
00:36:22.830 –> 00:36:24.049
A Ashcraft: certainly

348
00:36:24.460 –> 00:36:25.390
A Ashcraft: as a

349
00:36:25.540 –> 00:36:35.269
A Ashcraft: is it, it’s a generational thing. There’s an there’s a generational element of this right. There’s a generational element where our grandparents spent more time.

350
00:36:35.300 –> 00:36:37.730
A Ashcraft: you know, hitting their children

351
00:36:37.860 –> 00:36:39.499
A Ashcraft: than we do now.

352
00:36:39.930 –> 00:36:58.250
Shlomo Sher: And and a culture element right different, different different cultures different, you know, different sub cultures. In fact, I just just a couple of days ago had a conversation with a friend of mine who banks his kid. And

353
00:36:58.260 –> 00:37:16.899
Shlomo Sher: you know he was telling me about a podcast he heard about, where he said, the research against you know, get spanking is very spotty and very questionable, and you know I’m, I’m not an expert on these things. But notice you know there are different.

354
00:37:17.000 –> 00:37:32.539
Shlomo Sher: you know. there are different cultures here, and generations to talk about that would interpret these contexts very, very differently, right though the Detroit becomes human. case, they were really worried about people being tantalized

355
00:37:32.830 –> 00:37:33.839
Shlomo Sher: like.

356
00:37:33.960 –> 00:37:40.310
Shlomo Sher: and you know, to to me this one really too far. At the same time, though

357
00:37:40.780 –> 00:37:44.850
Shlomo Sher: your game, as far as I understand it, I mean you’re

358
00:37:44.910 –> 00:37:49.139
Shlomo Sher: you’re trying to help the parent get away with child abuse by giving the system.

359
00:37:49.490 –> 00:38:08.359
Shlomo Sher: does that seem to be potentially supportive of? You know, child, abuse itself in terms of the norms. Now I know that’s not what you’re trying to do. but you you see how those there’s an argument that you might be training people on how to get away with child abuse.

360
00:38:08.630 –> 00:38:11.509
Shlomo Sher: Exactly.

361
00:38:11.770 –> 00:38:14.040
Mathew Staunton: It’s yeah, I it’s it’s

362
00:38:14.350 –> 00:38:18.100
Mathew Staunton: it. It’s a it’s a difficult question I I I would have to.

363
00:38:18.790 –> 00:38:21.959
Mathew Staunton: I haven’t I haven’t talked to anybody yet who would be

364
00:38:22.550 –> 00:38:25.110
Mathew Staunton: who would be in a an association

365
00:38:25.730 –> 00:38:26.709
Mathew Staunton: to?

366
00:38:27.260 –> 00:38:37.420
Mathew Staunton: There’s sort of an activist in terms of child protection to to see how they feel about this. But I mean, I would hope, and I would be ready to defend that, that that that

367
00:38:37.880 –> 00:38:46.819
Mathew Staunton: the depend depending on how I called the game, and how I described the game, that it would be clear, and I would make it clear that it was about child protection.

368
00:38:47.350 –> 00:38:51.029
Mathew Staunton: And one of the problems with child protection is that the the

369
00:38:51.140 –> 00:38:54.730
Mathew Staunton: there isn’t enough child protection in the system built into the system.

370
00:38:54.820 –> 00:38:58.000
Mathew Staunton: What’s built into the system is is

371
00:38:58.350 –> 00:39:08.030
Mathew Staunton: erez agmoni, a willingness to listen to the excuses and listen to the legal defenses, and as a willingness on the part of of lawyers, no offence to any lawyers who are listening but 150;

372
00:39:08.070 –> 00:39:08.680
that

373
00:39:09.050 –> 00:39:20.549
Mathew Staunton: the the the a defence lawyer, in a case where as someone is accused of of of child abuse, is there to find all of the loopholes and all of the excuses and all that. The legal one

374
00:39:20.900 –> 00:39:26.709
Mathew Staunton: defenses that are possible. And I think that’s something that needs to be looked at. The the

375
00:39:27.020 –> 00:39:29.810
Mathew Staunton: and my game is about that. How do we?

376
00:39:29.980 –> 00:39:31.990
Mathew Staunton: Where are the loopholes, and how do we?

377
00:39:32.310 –> 00:39:33.459
Mathew Staunton: How do we address them?

378
00:39:33.500 –> 00:39:40.939
Shlomo Sher: You You you’re a Matthew. It reminds me of a game. I I forgot what it’s called right now, but it’s a Cambridge made it about fake news

379
00:39:41.180 –> 00:39:44.300
Shlomo Sher: I think it was about fake news.

380
00:39:44.510 –> 00:40:03.870
Shlomo Sher: and the i, and in that gain you are essentially tasked with the Your purpose is to try to use fake news, to essentially increase. Your followers increase your influence, and they teach you that the ways that’s done

381
00:40:03.880 –> 00:40:10.819
Shlomo Sher: in order for you to be aware of the ways that’s done right. So it’s it’s it’s it’s it’s similar in that way. But

382
00:40:10.900 –> 00:40:21.070
Shlomo Sher: it also seems. Suppose that kind of challenge, because my students would say when I had them play this game, hey, Aren’t, You teaching us to manipulate social media

383
00:40:21.080 –> 00:40:39.200
Shlomo Sher: right? Isn’t isn’t it, and it’s interesting as as the game designer. how it is that’s that someone walks this line. I mean your goal seems a really valuable one. It’s it’s kind of a it’s kind of a literacy aspect, right? It’s like. Once we become aware of how things are done.

384
00:40:39.210 –> 00:40:44.269
A Ashcraft: then we can not only see now we know we know how to do it, but we also see it when it other people are doing it.

385
00:40:44.390 –> 00:40:56.970
A Ashcraft: Yeah, right. I have another question for you. You You brought up the base of the the legal system, and I wonder if you’ve if you’ve roped in a a defense lawyer in part of your game design process.

386
00:40:57.210 –> 00:41:01.600
Mathew Staunton: there is a there is a there is a lawyer, and if you have enough

387
00:41:01.660 –> 00:41:04.889
Mathew Staunton: power left by the time you end up in course you can.

388
00:41:05.780 –> 00:41:08.479
Mathew Staunton: I, the lawyer

389
00:41:08.590 –> 00:41:22.040
Mathew Staunton: in real life, yeah. As part of your process for designing the game

390
00:41:22.070 –> 00:41:23.799
Mathew Staunton: Lawyers who were defending

391
00:41:25.520 –> 00:41:30.630
Mathew Staunton: the they were the defending the police. In a case of a there was a Peter following.

392
00:41:30.740 –> 00:41:40.309
Mathew Staunton: and they, the police, were also being. They were sort of on trial for a failure to act in in a in a particular case, and they were talking to me about the head.

393
00:41:40.740 –> 00:41:45.880
Mathew Staunton: and their defense was, and they were openly thought that these these children were no angels.

394
00:41:46.040 –> 00:42:01.920
Mathew Staunton: that this was their their line in court was that these children we have to take a look at what these children were like, that the the police couldn’t do anything If the children were seeking out and getting themselves into situations, and and I I mean I was pretty pretty shocked at that.

395
00:42:01.970 –> 00:42:04.090
Mathew Staunton: this this line, but this is what there

396
00:42:04.120 –> 00:42:08.299
Mathew Staunton: paid to do, and I I I mean

397
00:42:09.000 –> 00:42:11.259
Mathew Staunton: for me

398
00:42:12.180 –> 00:42:15.800
Mathew Staunton: we’re looking at a situation where there’s a there’s a sort of a moral

399
00:42:15.900 –> 00:42:16.870
Mathew Staunton: void

400
00:42:17.020 –> 00:42:18.459
Mathew Staunton: inside the house

401
00:42:18.480 –> 00:42:29.169
Mathew Staunton: erez agmoni, and in society in general, that the void is. It’s a less of a void. But there’s still a void there, and there’s a lot of flexibility in how we we argue, and obviously somebody who’s trained 150,

402
00:42:30.620 –> 00:42:33.300
Mathew Staunton: and paid to make these arguments like a defense lawyer.

403
00:42:33.380 –> 00:42:44.100
Mathew Staunton: in a situation like that it’s gonna have all the arguments at the disposal that’s going to be very difficult with the child isn’t. Listen to the child’s voice, and in this game the child has no voice.

404
00:42:44.140 –> 00:42:45.740
Mathew Staunton: I think

405
00:42:45.990 –> 00:42:48.260
Mathew Staunton: nobody asked the child.

406
00:42:48.660 –> 00:42:51.209
Mathew Staunton: Well, what happened? What we have is that the parent.

407
00:42:51.320 –> 00:43:08.860
Mathew Staunton: Well, now, yes, we’re beginning to it’s just been written it to the Irish Constitution that the the the children have a voice, which is, I mean. In the last 5, 6, 7 years we’ve begun to see children being asked what they think of situations which impact

408
00:43:08.970 –> 00:43:11.409
Mathew Staunton: on the Health Sound there, there, there

409
00:43:11.490 –> 00:43:18.209
Mathew Staunton: their their lives in general. But that’s a very, very new thing, and it’s a new thing in general in the world where we ask children what they think.

410
00:43:18.370 –> 00:43:30.900
Mathew Staunton: How how do you feel about this thing that impacts him? Usually we ask the parents or one of the one of the other actors who have a a an impact on their lives, like doctors or or psychologists or teachers

411
00:43:30.950 –> 00:43:45.310
Mathew Staunton: erez Agmoni, or any of these adults. But we very rarely, historically ask the child, and I think, the defence lawyer is a person looking at actual cases going back a century in Ireland, for throughout the twentieth century 150.

412
00:43:45.370 –> 00:43:49.000
Mathew Staunton: You have on one side the defense lawyer with the parent

413
00:43:49.020 –> 00:43:51.470
Mathew Staunton: with or with the teacher, because we have a

414
00:43:52.300 –> 00:43:53.839
Mathew Staunton: one of the problems with

415
00:43:53.920 –> 00:43:58.079
Mathew Staunton: the the common law is that all of the powers

416
00:43:58.280 –> 00:44:01.479
Mathew Staunton: and the authority of parents is transferred over to teachers.

417
00:44:01.820 –> 00:44:08.220
Mathew Staunton: They have exactly the same power to to to hit children, and

418
00:44:08.240 –> 00:44:16.439
Mathew Staunton: there were often cases where you had teachers plus or parents, plus a defense lawyer, and on the other side you would have the the doctor

419
00:44:17.000 –> 00:44:19.699
Mathew Staunton: and the and the child at all.

420
00:44:19.980 –> 00:44:33.589
Mathew Staunton: And the doctor would talk about the the bruises, would talk about what he was. Usually he at the time. i’d see the George was always the the most of the people in the court were on both sides. Were going to be

421
00:44:33.770 –> 00:44:34.350
Mathew Staunton: that

422
00:44:34.500 –> 00:44:36.890
Mathew Staunton: men and

423
00:44:36.930 –> 00:44:39.269
Mathew Staunton: The child’s voice was never heard. It was

424
00:44:39.320 –> 00:44:54.370
Mathew Staunton: the the defense lawyer was finding reasons for why the child was hit, including the child, was difficult to manage the the the doctor single. I found bruises here. I I can’t say where they came from, but maybe it was a bicycle accident, or maybe it was the and and

425
00:44:54.960 –> 00:45:04.629
Mathew Staunton: and there was a discourse being created around these these these events by all of the adults. And I think that’s what I want to draw attention to in the game as well is that the the one.

426
00:45:04.960 –> 00:45:20.040
Mathew Staunton: the the the files being transferred as information being transferred, the defense lawyer is, is going to try to to create a a narrative that that’s that’s helpful and and in the end but it amounts to is, if you have enough power or money, or reputation.

427
00:45:20.110 –> 00:45:22.139
Mathew Staunton: and you have a lawyer that you can pay.

428
00:45:22.940 –> 00:45:24.459
Mathew Staunton: You’re generally

429
00:45:24.750 –> 00:45:30.290
Mathew Staunton: going to win at least once in a cold case the second time the George is going to say, Hold on! I saw you before.

430
00:45:30.360 –> 00:45:34.770
Mathew Staunton: you have a history. and this and and you’ve got

431
00:45:35.280 –> 00:45:40.109
Mathew Staunton: the situation. Unfortunate situation which you also have in the United States overworked

432
00:45:40.400 –> 00:45:46.940
Mathew Staunton: professionals in all of these areas, in the hospitals, in the police force, in in the criminal justice system

433
00:45:47.220 –> 00:45:50.410
Mathew Staunton: who they may have seen it. They’ll see it go go

434
00:45:50.600 –> 00:46:04.639
Mathew Staunton: before the rise at some stage, but not necessarily going to remember that it’s the same guy or the not this so much stuff going on, but it’s very difficult to keep an eye on that, and if people move around if they go to different hospitals, I mean, there’s a very famous case in in England, but they use in

435
00:46:05.030 –> 00:46:06.160
Mathew Staunton: in training

436
00:46:06.190 –> 00:46:14.320
Mathew Staunton: and social workers and training people in child protection. I had to do that training because I was doing. I was teaching art to some children, and I had to do a very basic one

437
00:46:14.400 –> 00:46:31.459
Mathew Staunton: level of child protection training, and there was a child who was, I think, killed in the in the end. But this child had seen 100 different professionals in in social work, in in hospitals and but none of them were communicating with each other.

438
00:46:31.490 –> 00:46:38.899
Mathew Staunton: so they didn’t know that this child was in danger, and the one person who had seen the child more than once, and who eventually reported them was a taxi driver.

439
00:46:39.110 –> 00:46:43.470
Mathew Staunton: because the parents had used the same taxi driver several times.

440
00:46:44.170 –> 00:46:48.470
Mathew Staunton: and he he had his own moral, personal, moral codes.

441
00:46:49.440 –> 00:46:53.889
Mathew Staunton: It meant that he had to go and tell somebody about it, whereas the doctors were too busy.

442
00:46:54.190 –> 00:47:09.929
Mathew Staunton: I’m not saying that they don’t have any moral cool, but they just they’re swapped, and and the doctors and nurses are doing 3 days nonstop, and I mean if i’m sure if you have doctors in your family, you they they’ll tell you that story about the the lack of sleep and

443
00:47:09.990 –> 00:47:11.790
Mathew Staunton: and

444
00:47:12.090 –> 00:47:14.750
Mathew Staunton: the the the that’s

445
00:47:14.880 –> 00:47:20.190
Mathew Staunton: one of the things i’m trying to do with this game as well is to draw attention to the weaknesses in the system.

446
00:47:21.560 –> 00:47:31.530
Shlomo Sher: And and you know, Matthew, I think this is part of what’s what’s really interesting, what the parts that I didn’t expect not knowing about your game right? I I assumed a lot of it would be essentially

447
00:47:31.580 –> 00:47:49.219
Shlomo Sher: focusing on the evils of the parents who are doing this. But, I like that. It’s not making you know this about the the bad parent, which is not to say that you’re not a bad parent. If you’re doing, you know, if you’re if you’re a committed violence to get your children.

448
00:47:49.230 –> 00:48:02.389
Shlomo Sher: but that the parents themselves are embedded in a system, you know, and that there are. There’s also cultural backgrounds to this. You know, my friend, that that that I talked about. you know

449
00:48:02.400 –> 00:48:21.300
Shlomo Sher: you know his Dad, of course, you know, would would span him, and potentially you know more more than that. And you get that as the idea of what’s appropriate, and what? Sometimes you’re even responsible. Right? You’re not a responsible parent unless you take your child that is out of hand and make sure that, you know

450
00:48:21.310 –> 00:48:38.200
Shlomo Sher: they are, they get the belt or whatever to make sure that they are held accountable, and how this is part of a whole social structure, and the system that could essentially protect. The kid itself is a system full of full of laws. I think that’s really great.

451
00:48:38.310 –> 00:48:53.009
Shlomo Sher: I want to move. I want to move from that to kind of what, Whenever you’re looking at a serious games like this, right the first and obvious thing that we think about are you know you don’t want to miseducate

452
00:48:53.120 –> 00:48:57.849
Shlomo Sher: anybody on on your subject right and i’m wondering if this is kind of

453
00:48:58.300 –> 00:49:08.909
Shlomo Sher: if the black and white picture was one of those things you don’t want to miseducate about what were the particular things that you were maybe concerned about. I want to make sure that

454
00:49:08.950 –> 00:49:13.150
Shlomo Sher: I get this right. You know that that I,

455
00:49:13.420 –> 00:49:20.910
Shlomo Sher: essentially people play this game, will believe this, which is true as opposed to that which is not true

456
00:49:21.940 –> 00:49:32.279
Mathew Staunton: erez agmoni. That’s a that’s an extremely good question. I think it’s a key question. I think. I mentioned it earlier. The idea that the the child is at fault in some way, and 101

457
00:49:32.380 –> 00:49:34.060
Mathew Staunton: is something that I I I

458
00:49:34.990 –> 00:49:36.089
Mathew Staunton: I I I

459
00:49:36.600 –> 00:49:38.550
Mathew Staunton: When I played through the first time.

460
00:49:39.100 –> 00:49:56.050
Mathew Staunton: even as somebody who had made the game, and somebody who has children and somebody who study I come. Wow! What i’m making it look like this. This child is triggering something, and it’s the child. That’s the problem. It’s not the the the system. So I have to. I had to. I had to fix that, and

461
00:49:56.270 –> 00:49:57.600
Mathew Staunton: I I

462
00:49:58.430 –> 00:50:11.970
Mathew Staunton: I think that there there are children who will rub people up the wrong way, who are of a particular personality. You can. I mean, I know, children, you put me in a room with these children. I’m going to get stressed. I’m not going to hit them, but they’re gonna My stress levels will go up.

463
00:50:11.990 –> 00:50:12.850
Mathew Staunton: I think

464
00:50:13.280 –> 00:50:22.149
Mathew Staunton: that’s not what i’m trying to say that that this is this is what leads to to to violence, and I think violence is something that is one

465
00:50:22.310 –> 00:50:29.059
Mathew Staunton: misunderstood. In general. I think we have a very black and white vision about violence is because of the

466
00:50:29.100 –> 00:50:33.130
Mathew Staunton: cinema because of literature, because of the way we talk about it. And

467
00:50:33.510 –> 00:50:34.439
Mathew Staunton: I think

468
00:50:34.470 –> 00:50:35.540
Mathew Staunton: that’s something

469
00:50:35.610 –> 00:50:39.700
Mathew Staunton: I I wanted to to I had to be careful with the idea that

470
00:50:40.190 –> 00:50:43.569
Mathew Staunton: I have cubes that go on the the card for the child.

471
00:50:43.990 –> 00:50:49.400
Mathew Staunton: that they don’t just disappear, that that bruises go away, and that that everything is okay again.

472
00:50:49.850 –> 00:51:05.049
Mathew Staunton: But there is a there’s a deeper psychological damage that’s that’s building at the same time that that I mean if you you You know about the the camp and the and the the battery child syndrome that that was that was

473
00:51:05.190 –> 00:51:11.180
Mathew Staunton: discovered and inverted commas in the in in the sixtys, and because of X-rays

474
00:51:11.320 –> 00:51:22.210
Mathew Staunton: we knew that children were being being hurt in the past. But we hadn’t got data because we weren’t able to check until they were unfortunately dead, and we could look in postmortem. And so

475
00:51:22.930 –> 00:51:26.290
Mathew Staunton: the ability to see children

476
00:51:26.770 –> 00:51:28.740
Mathew Staunton: is

477
00:51:28.900 –> 00:51:32.120
Mathew Staunton: and or or the inability to see them is what causes a lot of

478
00:51:32.180 –> 00:51:33.739
Mathew Staunton: the violence against children.

479
00:51:33.820 –> 00:51:40.119
Mathew Staunton: They’re not going to be beaten in public as much as they are at home or in in private spaces. So I wanted to to.

480
00:51:41.000 –> 00:51:43.640
Mathew Staunton: I wanted to to make it clear that

481
00:51:44.170 –> 00:51:45.720
Mathew Staunton: the violence isn’t

482
00:51:45.910 –> 00:52:00.339
Mathew Staunton: something that’s completely irrational and uncontrollable, because a lot of people are able to control it in public spaces, and they have a reputation for being a good dad or a good mom or a good parent in general. And

483
00:52:00.500 –> 00:52:05.509
Mathew Staunton: But when they’re at home they’re they’re they’re horrible to their children, so I wanted to to try to

484
00:52:05.890 –> 00:52:12.970
Mathew Staunton: to to find some, some nuance in the in the in, in in the relationships, and and avoid the black and white.

485
00:52:13.060 –> 00:52:18.160
Mathew Staunton: even though it’s a very simple. There’s not a lot of mechanics in the game. It’s quite black and white, but

486
00:52:18.620 –> 00:52:22.030
Mathew Staunton: I think what’s what’s not said, and hopefully, this is

487
00:52:22.080 –> 00:52:26.210
Mathew Staunton: that that that what you take away from the game is is something that

488
00:52:26.360 –> 00:52:29.109
Mathew Staunton: stays in your mind afterwards, and that you think about.

489
00:52:29.150 –> 00:52:48.660
Mathew Staunton: But it’s not something that when the game is like a game of monopoly. When you finish you go about your business, and you don’t really think about, even though I mean the original version of monopoly was supposed to make us think, at the very, very beginning about capitalism, and there was a version there. There were 2 sets of rules where you would go back and played as a Socialist and share the money. And and I think that’s

490
00:52:48.950 –> 00:52:52.929
Mathew Staunton: that aspect has been lost. The pedagogical aspect, and and

491
00:52:52.950 –> 00:52:55.079
Mathew Staunton: the I like a game where

492
00:52:55.560 –> 00:52:58.589
Mathew Staunton: i’m thinking about it for days or weeks afterwards.

493
00:52:58.660 –> 00:53:03.419
Mathew Staunton: And that’s the thing I look for in a game rather than fun is the is the

494
00:53:03.590 –> 00:53:06.299
Mathew Staunton: it? It? It never ends. It’s still going on

495
00:53:06.330 –> 00:53:07.380
Mathew Staunton: in my head

496
00:53:07.460 –> 00:53:10.470
Mathew Staunton: afterwards, and i’m thinking about what I should have done.

497
00:53:10.600 –> 00:53:13.519
Mathew Staunton: How could I have fixed that how could I have survived

498
00:53:13.860 –> 00:53:18.659
Mathew Staunton: Shouldn’t should have done something else? or that’s a terrible thing. I hate that.

499
00:53:18.950 –> 00:53:25.629
Mathew Staunton: The fact that this this is happening in this game. and some of my best gaming experiences are moments where

500
00:53:25.840 –> 00:53:33.890
Mathew Staunton: I I can remember games from 30 years ago where something happened that really upset me, and the games that were just fun

501
00:53:33.960 –> 00:53:37.620
Mathew Staunton: entertaining I completely forgotten about. So

502
00:53:37.700 –> 00:53:40.960
Mathew Staunton: the the thing I want to avoid is is oversimplifying

503
00:53:41.230 –> 00:53:59.330
Mathew Staunton: the the the the relationship, even though I have to keep it to a minimum to make it playable as a game. I want to have something that sits on a table that has 250 elements, because I mean it takes 2 h to set up if you could do a game like that. But I want something that has a minimum of of of of of the elements. but still

504
00:53:59.340 –> 00:54:02.010
Mathew Staunton: shows you that there’s more to it than you thought

505
00:54:02.380 –> 00:54:03.370
Mathew Staunton: when you went in

506
00:54:03.620 –> 00:54:06.259
Mathew Staunton: that there’s something extra that you didn’t think about, and I think.

507
00:54:06.870 –> 00:54:07.790
Mathew Staunton: and

508
00:54:09.900 –> 00:54:15.719
Mathew Staunton: I think it’s it’s it’s fairly clear. Well, hopefully when it’s, it’s been clear to me you want to play that that

509
00:54:16.000 –> 00:54:17.979
Mathew Staunton: some people just aren’t

510
00:54:18.020 –> 00:54:22.040
Mathew Staunton: fit in at that moment in their lives to look after children.

511
00:54:22.120 –> 00:54:24.659
Mathew Staunton: and it’s a difficult thing to say in our

512
00:54:25.180 –> 00:54:32.389
Mathew Staunton: or Anglo Saxon culture, where the best place for children has always been seen as the home with the parents

513
00:54:32.500 –> 00:54:37.430
Mathew Staunton: that we’re not really supposed to imagine that there’s a better place unless something really horrible happens.

514
00:54:37.460 –> 00:54:42.219
Mathew Staunton: But in reality it’s a difficult thing to say. But there are children who would be better off

515
00:54:42.700 –> 00:54:44.790
Mathew Staunton: with foster parents or outside the home.

516
00:54:44.860 –> 00:54:49.039
Mathew Staunton: and in some way, and obviously we have enormous

517
00:54:49.100 –> 00:55:04.569
Mathew Staunton: that the list of examples of people who were worse off when they went into foster care, or they went into a home where they were to done, and they ended up in a system that was 10 times worse. I think it’s a foster care. Kids in the United States end up in jail.

518
00:55:04.630 –> 00:55:24.400
Mathew Staunton: Yeah, No, but it’s something like that. I mean it’s yes, it’s that bad. Yeah, it’s it’s I mean it’s i’m not trying to suggest that that’s the it’s there. There is no easy solution. That’s that’s I think, the take away, but we it’s. It’s a discussion that that hasn’t finished. It has barely started this this discussion. I think

519
00:55:24.410 –> 00:55:25.620
Mathew Staunton: about child protection.

520
00:55:25.730 –> 00:55:27.980
Mathew Staunton: because if you ask a child what they want.

521
00:55:28.140 –> 00:55:35.019
Mathew Staunton: it’s very rarely going to match up with what the parents want for the child, is it’s gonna be a 1 million miles away?

522
00:55:35.120 –> 00:55:41.269
Mathew Staunton: What they need from from an experience in a in a home is always going to be very different to what the parents need.

523
00:55:41.530 –> 00:55:50.020
A Ashcraft: right, and that’s that’s sort of what one of the what are the issues with giving children? The voice in this right is that first off they don’t know what normal is.

524
00:55:50.040 –> 00:55:58.150
A Ashcraft: Yeah, like. Their Their version of normal is very different. And whatever they experienced, whatever they have experience, and they have an experience very much.

525
00:55:58.360 –> 00:56:02.310
A Ashcraft: And and another aspect is, of course, what they want

526
00:56:02.350 –> 00:56:06.229
A Ashcraft: is very different. That may not have much to do with what they need.

527
00:56:06.460 –> 00:56:07.100
Mathew Staunton: Yeah.

528
00:56:09.190 –> 00:56:14.860
Shlomo Sher: I I want to go back. There’s Matthew there’s there’s 2 directions. I kind of want to go

529
00:56:15.200 –> 00:56:21.039
Shlomo Sher: let me go back a little bit and and ask you, ask you this.

530
00:56:22.360 –> 00:56:35.740
Shlomo Sher: We we talked about the the Mis Education aspect, the the other big thing with these things is as a designer. You have responsibilities to your stakeholders and your big stakeholders. Here are

531
00:56:36.030 –> 00:56:39.380
Shlomo Sher: kids and their parents all right, or

532
00:56:39.710 –> 00:56:46.099
Shlomo Sher: setting out to do this. did you see yourself as having any obligations to parents or the children while making this game.

533
00:56:47.030 –> 00:56:47.890
Mathew Staunton: and

534
00:56:48.760 –> 00:56:54.000
Mathew Staunton: that’s that’s another extremely good question. You’re good at these good questions. I think

535
00:56:54.060 –> 00:56:54.810
Mathew Staunton: that it

536
00:56:55.230 –> 00:57:12.610
Mathew Staunton: for sure that I I mentioned earlier that I had the experience of of of giving a a talk to a room full of people who are in associations of maltreatment, survivors and Talking to a group like that. You have an obligation not to

537
00:57:13.240 –> 00:57:15.929
Mathew Staunton: trigger them not to start showing

538
00:57:15.950 –> 00:57:18.570
Mathew Staunton: pictures of dead children. And and

539
00:57:18.610 –> 00:57:24.369
Mathew Staunton: unfortunately, at one of the the talks that there. There was somebody else who was a he was actually a

540
00:57:25.450 –> 00:57:27.910
Mathew Staunton: a coroner, and he he!

541
00:57:28.360 –> 00:57:35.770
Mathew Staunton: He was used to giving talks to his peers, and he showed photographs of their children to a room full of people who were in associations

542
00:57:35.840 –> 00:57:45.150
Mathew Staunton: erez agmoni fighting against a child abuse, and it didn’t it was a. There was a horrific noise from the crowd, all at the same time as sort of a grown, so I think 150.

543
00:57:45.310 –> 00:57:55.000
Mathew Staunton: A a big concern would be not to trigger people who have suffered violence, that this shouldn’t be something where they go. Oh, my God, this is exactly what happened to me

544
00:57:56.530 –> 00:57:59.929
Mathew Staunton: And that i’m not sure for the moment that I have

545
00:58:00.390 –> 00:58:03.809
Mathew Staunton: successfully addressed. I think that’s something that I have to.

546
00:58:04.000 –> 00:58:04.979
Mathew Staunton: as I

547
00:58:05.140 –> 00:58:07.609
Mathew Staunton: that you can imagine how, in the

548
00:58:07.960 –> 00:58:23.990
Mathew Staunton: 20 years ago we weren’t, considering the the the the idea of triggering people wasn’t a concern in academia, and now it it certainly is, and we do try to to avoid it. But I think this is the subject which is especially triggering. If, if if you talk about something 150

549
00:58:25.260 –> 00:58:28.980
Mathew Staunton: something happening in a bedroom, something happening in a bathroom, something hot

550
00:58:29.040 –> 00:58:31.100
Mathew Staunton: as happening in a car, I mean

551
00:58:31.280 –> 00:58:33.159
Mathew Staunton: I I I I

552
00:58:33.290 –> 00:58:35.669
Mathew Staunton: think about all the films you’ve seen, where

553
00:58:35.990 –> 00:58:39.710
Mathew Staunton: things are happening in in bedrooms or bathrooms, or or cars, or

554
00:58:39.750 –> 00:58:42.859
Mathew Staunton: on public transport and train stations.

555
00:58:43.790 –> 00:58:45.730
Mathew Staunton: But at the same time, I think

556
00:58:46.270 –> 00:58:48.870
Mathew Staunton: I mean I can. I can be careful and warn people.

557
00:58:49.300 –> 00:58:52.080
Mathew Staunton: This is what the game is about the same way

558
00:58:52.220 –> 00:58:52.799
that

559
00:58:53.370 –> 00:58:57.019
Mathew Staunton: with with with sort of modern cinema modern horror films

560
00:58:57.330 –> 00:59:09.509
Mathew Staunton: I mean so many power films. Now I like I like our films. I think it’s probably my favorite shown, but i’m I think I have to admit defeat nowadays with some of the some of the the themes that are coming up in films. It’s

561
00:59:09.710 –> 00:59:12.229
Mathew Staunton: it’s it’s difficult to not trigger

562
00:59:12.610 –> 00:59:21.290
Mathew Staunton: and people, apparently, with some of these phones, and I think that’s that’s something I I I want to avoid by not going into detail about what’s happening.

563
00:59:22.030 –> 00:59:24.509
Mathew Staunton: But at the same time, if I say bedroom.

564
00:59:24.810 –> 00:59:25.689
Mathew Staunton: child

565
00:59:26.030 –> 00:59:27.380
Mathew Staunton: angry parents.

566
00:59:27.670 –> 00:59:31.140
Mathew Staunton: there’s enough information there to trigger anybody who’s been

567
00:59:31.370 –> 00:59:35.389
Mathew Staunton: who’s been? Who’s been peeking in a bedroom? By the

568
00:59:35.690 –> 00:59:41.839
Mathew Staunton: I can’t take any more information out. I can’t reduce it down anymore. But I think that’s something I’m.

569
00:59:42.620 –> 00:59:47.810
A Ashcraft: I think you’re I think you’re wise to focus it on the parent.

570
00:59:47.950 –> 00:59:53.289
Mathew Staunton: Yeah, and not on the experience of the child As to what you’re talking about is the experience of the parent.

571
00:59:53.360 –> 00:59:57.910
A Ashcraft: Yeah. And so I think that helps you in that regard.

572
00:59:58.810 –> 01:00:05.410
Shlomo Sher: I think it’s just a fascinating challenge, because you know, it’s interesting, you know, Any night ending I had a

573
01:00:05.490 –> 01:00:08.369
Shlomo Sher: you know we had an episode where we talked about trigger warnings.

574
01:00:08.500 –> 01:00:22.789
Shlomo Sher: all right, and you know, put the potential for trigger warnings. One trigger warnings were needed for for things like suicide in the game, or or anything like that. but here you have a gain that’s really different from the ones we were thinking about, where

575
01:00:22.800 –> 01:00:32.500
Shlomo Sher: I mean your very subject matter is serious, and your your cons. This is, by the way, where I think potentially.

576
01:00:32.780 –> 01:00:52.289
Shlomo Sher: you know, getting input from a child welfare advocate on this might be, you know, because obviously you’re trying to do something good and something very, very helpful, and something that will have an impact on people while trying to walk the sign, I think it’s a yeah, it’s it’s a very tricky kind of situation

577
01:00:52.600 –> 01:00:55.170
Shlomo Sher: to to to do some like this.

578
01:00:57.120 –> 01:01:05.960
Shlomo Sher: I I I want to move you now back to this to to the second thing you talked about. By the way, when you need we’re talking about these games that made you think

579
01:01:05.990 –> 01:01:10.810
Shlomo Sher: it it really remember, reminded me of when I played this war of mine.

580
01:01:10.950 –> 01:01:14.819
Shlomo Sher: I I played it in the morning, and I remember

581
01:01:14.910 –> 01:01:32.630
Shlomo Sher: the I spent the entire day thinking about a single decision I made in the game, and I felt guilty about it. I I thought, what does this say about me as a person, you know. and I I loved it. I thought it was one of the most interesting moments I’ve ever had in in a game

582
01:01:32.640 –> 01:01:38.980
Shlomo Sher: and part of the what I think is interesting about anybody who sets out to make a game like this

583
01:01:39.150 –> 01:01:42.239
Shlomo Sher: is, how do you create those things right.

584
01:01:42.450 –> 01:01:46.429
Shlomo Sher: How do you create these sort of situations? That?

585
01:01:46.880 –> 01:01:51.129
Shlomo Sher: Well, that that gets you to to think about it right? Because it’s

586
01:01:51.170 –> 01:02:03.839
Shlomo Sher: you know you. You can’t just tell the players that you know something like child abuse is wrong, right? I mean, that’s preaching it. Doesn’t develop any understanding on their part. They like. Of course it’s wrong, but you know that’s not really the point right?

587
01:02:03.850 –> 01:02:11.570
Shlomo Sher: On the other hand, you don’t want it to be a pathetic about the issue right? I mean you wanted to play the issue and walk away thinking and really caring about it.

588
01:02:11.620 –> 01:02:30.099
Shlomo Sher: so. And you want them to think of you wanted to explore right different facets of this issue. So what kind of techniques do did you use in this game to kind of get the player to think, because your goal is for the player to walk away. Really thinking about this, and it’s interesting that one possible way to do this is

589
01:02:30.110 –> 01:02:33.629
Shlomo Sher: to play this game in the context. That’s followed by a conversation.

590
01:02:33.760 –> 01:02:39.529
Shlomo Sher: Yeah, right? Notice that’s and for some games that are, You know that that’s a way to go.

591
01:02:39.940 –> 01:02:44.190
Shlomo Sher: What did you have in mind in terms of what you you thought would get the player to think about it?

592
01:02:44.610 –> 01:02:45.529
Mathew Staunton: I

593
01:02:45.610 –> 01:02:47.859
Mathew Staunton: i’m very interested in narrative.

594
01:02:48.100 –> 01:02:54.659
Mathew Staunton: in games. And My my dream is to have a game that has just one card or one tile

595
01:02:54.740 –> 01:02:55.680
Mathew Staunton: and

596
01:02:55.830 –> 01:03:06.280
Mathew Staunton: weeks of narrative, or where you construct something around anything at all. And and I think, I don’t know if you’ve come across a game designer called Everest Pipkin.

597
01:03:06.680 –> 01:03:08.370
Mathew Staunton: who makes narrative games.

598
01:03:08.600 –> 01:03:14.049
Mathew Staunton: and they have a game, a book that’s just come out called. I think it’s called the End of the World Game.

599
01:03:14.120 –> 01:03:18.279
Mathew Staunton: and it’s a series of epilogues for any game that you play.

600
01:03:18.620 –> 01:03:32.129
Mathew Staunton: So there’s there’s one, for example, where you have to go back in and fix everything that you did during the game you’ve just played. You have to put everything back in place. If you’ve done a heist you have to put all the money back. If you blown up the building. You have to read it, so it sends you back in

601
01:03:32.140 –> 01:03:39.900
Mathew Staunton: with all the knowledge that you you have from having played the game, but with a completely different objective to fix the things or to write the history

602
01:03:39.940 –> 01:03:45.880
Mathew Staunton: of what you’ve just done. And I think i’m interested in the idea of an epilogue, something where

603
01:03:46.090 –> 01:03:47.939
Mathew Staunton: you have to do, some

604
01:03:48.410 –> 01:03:57.120
Mathew Staunton: some writing, or some thinking, or some discussion, or some there’s a there’s a thing that you have to do, maybe go back in and add a card that changes something

605
01:03:57.310 –> 01:04:06.780
Mathew Staunton: to create a new rule, or to create a new mechanic or to move something, so that you have to see. It means that you have to to to, to to be aware of

606
01:04:06.940 –> 01:04:12.249
Mathew Staunton: of how the game is is working, and the mechanic of how the that the parent is protected

607
01:04:12.290 –> 01:04:16.519
Mathew Staunton: by by by the legal system. And then how? What would you fix? How would you change it?

608
01:04:16.540 –> 01:04:21.070
Mathew Staunton: And I, that that’s what I may make for is an is an epilogue where you you have to go back and

609
01:04:21.100 –> 01:04:24.109
Mathew Staunton: and and and manipulate something, or a for example.

610
01:04:24.410 –> 01:04:26.580
Shlomo Sher: that’s really interesting.

611
01:04:27.450 –> 01:04:46.289
A Ashcraft: And Andy, do you know games that do that of of an epilogue type? It’s it’s interesting. This idea of an epilogue type thing. I’ve never heard of it. No, but I do know that. Our industry has recently, and I say recently, like 10 years, 15 years now, have to become aware of of just how important it is to have a Daniel Mont.

612
01:04:46.370 –> 01:04:53.509
A Ashcraft: Yeah, that that a game has like. Frequently, you know, prior to 15 years ago every single game ended

613
01:04:53.720 –> 01:04:59.369
A Ashcraft: at the moment. You like the climax happens you the big. The big battle is one and over

614
01:04:59.560 –> 01:05:02.680
Shlomo Sher: right right right. But that’s actually not very satisfying

615
01:05:03.050 –> 01:05:07.980
A Ashcraft: that there, there’s actually a lot more satisfaction to be had. If you give players this

616
01:05:08.050 –> 01:05:15.629
A Ashcraft: this this time to sort of breathe and and understand what has happened in the game

617
01:05:16.010 –> 01:05:26.509
A Ashcraft: that there’s this emotional importance to to having this this, Dan. You want time where things become easy and things, and you have this sort of time to

618
01:05:27.360 –> 01:05:28.700
A Ashcraft: absorb

619
01:05:28.910 –> 01:05:30.980
A Ashcraft: what the game has been trying to tell you.

620
01:05:31.730 –> 01:05:46.690
A Ashcraft: and so an epilogue is sort of, I think falls into that category of like your players. Time to like. Think about what happened in this game, and and having a some sort of specific action where you’re where you’re forced to think about what’s happened in the game. It’s just a great idea.

621
01:05:47.590 –> 01:05:58.500
Shlomo Sher: Yeah, that’s really cool. Yeah, it it makes me think of all the ways you could potentially potentially do something like this. And and and how much it’s interesting, and how much of it is

622
01:05:58.740 –> 01:06:00.889
Shlomo Sher: training of some kind

623
01:06:02.140 –> 01:06:12.680
Shlomo Sher: in in in your context, you know, because you can. But but it’s interesting. This idea of you know the examples you gave. We’re all kind of fixing what you’ve done in some way.

624
01:06:12.780 –> 01:06:18.359
Shlomo Sher: Yeah. And in your game. Right you are the parent that’s getting away with it. So

625
01:06:18.460 –> 01:06:20.069
Shlomo Sher: yeah, I mean I don’t know you have it.

626
01:06:20.220 –> 01:06:28.239
Shlomo Sher: You have a change of heart. You realize you’re folly and you set out to fix the system, and you’re asking, what would you fix in the system.

627
01:06:28.570 –> 01:06:34.280
A Ashcraft: even if you’re just given a moment to see what the system looks like now that you’ve made your changes.

628
01:06:34.400 –> 01:06:35.040
Mathew Staunton: Yeah.

629
01:06:37.050 –> 01:06:41.669
Shlomo Sher: Matthew, let me. So this is, we never said explicitly. But this is a board game, right?

630
01:06:41.780 –> 01:06:42.410
Mathew Staunton: Yeah.

631
01:06:42.530 –> 01:06:50.420
Mathew Staunton: yeah, for for now I mean it has it? Has it’s got fairly simple elements. It could be a it could be a game for for telephone or

632
01:06:50.450 –> 01:06:51.819
Mathew Staunton: could be

633
01:06:52.040 –> 01:06:53.250
Mathew Staunton: pretty easily

634
01:06:53.310 –> 01:06:55.869
Mathew Staunton: converted into a into a video game.

635
01:06:56.440 –> 01:07:02.059
Shlomo Sher: I i’m, I’m just kind of curious, and I don’t know if you’ve thought about this or not. Obviously, there’s different

636
01:07:02.540 –> 01:07:09.839
Shlomo Sher: techniques, different capacities, different things you could do with a board game and a video game. and i’m curious if

637
01:07:10.000 –> 01:07:13.100
Shlomo Sher: you’ve thought of any ways that

638
01:07:14.880 –> 01:07:15.520
a

639
01:07:15.730 –> 01:07:29.080
Shlomo Sher: any advantages in terms of getting people to think, or any techniques about about getting people to think about this, that, might apply if you were turning this into a video game.

640
01:07:29.220 –> 01:07:29.779
Mathew Staunton: Oh.

641
01:07:30.010 –> 01:07:31.269
Mathew Staunton: but I mean, I think

642
01:07:31.920 –> 01:07:44.930
Mathew Staunton: erez agmoni for the moment I don’t have any flavour text on any of the cards, or there’s no booklet with with introductions. I think that’s that’s going to be extremely important to frame the game in a particular culture. One

643
01:07:45.120 –> 01:07:50.359
Mathew Staunton: so not in the present, because in the present we have a fairly well-developed social

644
01:07:50.500 –> 01:08:00.050
Mathew Staunton: Erez Agmoni services sector in in most Anglo-saxon countries, but in for example, 1,900 fiftys Ireland. There was no, there were no social social workers, 150

645
01:08:00.060 –> 01:08:10.839
Mathew Staunton: that the the the Church managed the hospitals and managed foster care, and and they they were quite happy with the level of of of of domestic violence that was going on.

646
01:08:10.930 –> 01:08:20.769
Mathew Staunton: but so that the Flavour text would be important, and that’s something I would transfer very easily over to a video game. I don’t know if you know the game and never alone. It’s about an Inuit

647
01:08:20.790 –> 01:08:22.689
Mathew Staunton: a child on a fox.

648
01:08:22.870 –> 01:08:27.500
Mathew Staunton: and in that came they they they’ve included it was made with

649
01:08:29.609 –> 01:08:30.219
Mathew Staunton: at

650
01:08:30.810 –> 01:08:45.860
Mathew Staunton: e Inuit spokes, people and associations, and they contributed a lot of cultural elements. There’s there’s texts that explain all of the cultural artefacts in the game, and that the mythology behind them, and the Inuit language is is heavily included in the game. 101,

651
01:08:45.870 –> 01:08:59.349
Mathew Staunton: and I that’s something that would work with this sort of game is the the the voice of the child could be included in a that could be voice acting for for explaining certain elements. And

652
01:08:59.370 –> 01:09:07.839
Mathew Staunton: again, that would you have to be extremely careful? Not it would be difficult not to make that triggering, I mean. But you could. I think you would need to have a certain amount of

653
01:09:08.220 –> 01:09:12.419
Mathew Staunton: I mean i’m I’m. I’m working in an art and design school, so i’m already

654
01:09:12.689 –> 01:09:15.610
Mathew Staunton: thinking about the the visual aspect.

655
01:09:15.720 –> 01:09:19.050
Mathew Staunton: and I’ve sort of got some very angry looking

656
01:09:19.229 –> 01:09:21.120
Mathew Staunton: adults and some very

657
01:09:21.470 –> 01:09:25.620
Mathew Staunton: fragile looking children already. so I think

658
01:09:26.220 –> 01:09:36.939
Mathew Staunton: that’s something that could be developed in the video game is the is the visual aspect, the the this, and and something that I haven’t talked about it very much. I I I’ve I’ve hinted at it as this the spatial aspect

659
01:09:37.689 –> 01:09:38.529
Mathew Staunton: I’m. I’m

660
01:09:38.680 –> 01:09:48.860
Mathew Staunton: playing with cards, but i’m creating a a space zone inside the outside a lot of the the the that I’ve done into

661
01:09:48.990 –> 01:09:57.979
Mathew Staunton: maltreatment is is is related to space. What happens in places where there’s no window where the doors closed well indoors, outdoors, underground.

662
01:09:58.250 –> 01:10:02.980
Mathew Staunton: So all of the things that you can imagine in a in a horror film apply to the situation as well.

663
01:10:04.030 –> 01:10:12.579
Mathew Staunton: so I mean, that would be very triggering again if you did a like a horror game. You did it. But the the the the the the spatial aspect, is extremely important.

664
01:10:12.600 –> 01:10:20.909
Mathew Staunton: and that’s something that you can simulate very in a very minimalist way, with with cards on a table. But you could do it.

665
01:10:21.470 –> 01:10:22.459
Mathew Staunton: and much more

666
01:10:22.620 –> 01:10:25.270
Mathew Staunton: powerful and provocative way with the video game

667
01:10:25.590 –> 01:10:26.950
that show space.

668
01:10:27.110 –> 01:10:27.849
Mathew Staunton: you know.

669
01:10:28.660 –> 01:10:36.250
Mathew Staunton: So i’m, i’m not i’m not a programmer, and i’m not. but I do have. I mean people around me who would be able to

670
01:10:36.550 –> 01:10:37.800
Mathew Staunton: So to make.

671
01:10:38.590 –> 01:10:40.400
Mathew Staunton: That’s pretty simple game.

672
01:10:40.730 –> 01:10:47.000
Mathew Staunton: this video game out of this. But I I mean, I want to get it right as a ball game for us.

673
01:10:47.020 –> 01:10:49.979
Mathew Staunton: I’ve made a few other simple.

674
01:10:50.360 –> 01:10:52.030
Mathew Staunton: both games which have

675
01:10:52.170 –> 01:10:54.650
Mathew Staunton: really helped me to understand the subject.

676
01:10:55.810 –> 01:11:00.839
Mathew Staunton: The ones that I’ve I’ve played with with people, and the

677
01:11:01.180 –> 01:11:06.240
Mathew Staunton: the the result was I had. I I learned something from making the game, and then.

678
01:11:06.260 –> 01:11:09.169
Mathew Staunton: But this is the main reason I’ve made this game so I can learn something.

679
01:11:09.600 –> 01:11:20.320
Mathew Staunton: The fact that it’s gonna be playable with other people, and then i’ll see their reactions and hopefully learn something from them as well. The games I’ve already made. I I I I had one where it’s just like it’s like snap or war, where you just

680
01:11:20.430 –> 01:11:29.190
Mathew Staunton: putting cards down, and you have doors, windows, keys, and your opening and closing doors, opening, closing windows, and if you can line up

681
01:11:29.530 –> 01:11:35.519
Mathew Staunton: the the the the open door with a passer by, and then you play a an eyewitness card.

682
01:11:36.080 –> 01:11:38.099
Mathew Staunton: The the maltreatment has been seen.

683
01:11:38.130 –> 01:11:44.380
Mathew Staunton: and it’s very difficult to do that, because there’s only one eyewitness car, and I played it with. The the idea was that there would be one

684
01:11:45.960 –> 01:11:50.920
Mathew Staunton: only one door and one window that could open a close, and I played it with a like a hardcore gamer.

685
01:11:50.980 –> 01:11:53.459
Mathew Staunton: and he started putting windows and doors and all the

686
01:11:53.490 –> 01:11:58.359
Mathew Staunton: he was putting. So eventually we had 5, 6 doors, 5, 6 windows, and he he won.

687
01:11:58.510 –> 01:12:00.290
Mathew Staunton: And that is the solution

688
01:12:00.320 –> 01:12:17.659
Mathew Staunton: to the problem of children not being seen in rooms to have more windows. And that’s what in in in Irish schools. Now that that the ultimate solution that they found that actually worked was to put a a glass viewing panel in all of the doors in every room in a school

689
01:12:17.670 –> 01:12:28.610
Mathew Staunton: so that people could see. And that’s that’s something that we consider normal now is to have a lot of glass in a school once we have children, but it wasn’t good architects until the 1970 S. Didn’t. Ever imagine

690
01:12:29.330 –> 01:12:31.949
Mathew Staunton: that this was an issue, and you had

691
01:12:32.060 –> 01:12:42.760
Mathew Staunton: a very famous and architect urban planner in America called them. Oscar Newman, I don’t you might not have heard of them. You came up with the idea of defensible space, where.

692
01:12:42.840 –> 01:12:47.730
Mathew Staunton: if we if we we see if there’s a space over there or somebody is being attacked. If we don’t consider that that’s

693
01:12:47.820 –> 01:12:52.639
Mathew Staunton: space where we should, we’re not responsible for that space. We that we don’t go and help the person.

694
01:12:52.880 –> 01:13:02.269
Mathew Staunton: And this was something, I think, which happened. He developed this idea after an incident in New York, where a person was attacked in an alleyway, and 50 people saw one.

695
01:13:02.450 –> 01:13:04.540
Mathew Staunton: The incident but nobody did anything.

696
01:13:04.630 –> 01:13:06.690
Mathew Staunton: and he said, okay, Well, the problem is

697
01:13:07.260 –> 01:13:10.050
Mathew Staunton: is not just that people are reluctant to

698
01:13:10.090 –> 01:13:13.030
Mathew Staunton: to call the police it stuff. There’s a problem with this alleyway.

699
01:13:13.540 –> 01:13:28.869
Mathew Staunton: and he looked at it from the point of view of an architect. What’s the problem? The problem is that we don’t consider that it’s our business. It’s not none of our business. So how do we make make it our business. I think that’s something you can explore with a video game as well. The the the notion of line of size.

700
01:13:28.910 –> 01:13:31.219
Mathew Staunton: which is not so easy to do on a board game

701
01:13:31.290 –> 01:13:42.299
Mathew Staunton: where you lining things up. It’s a lot easier to do in a in a video game where seeing things, makes it your problem, or makes you, or being seen, makes you a problem for somebody else.

702
01:13:43.300 –> 01:14:02.850
Shlomo Sher: wow! That’s that’s really interesting. I think we could do a whole hour on that. by the way, we have. We have done an hour so it might be it doesn’t seem like it. This has been fascinating, but I I I I I I think we’re probably at the point of of of of of wrapping it up, Andy, and let’s see, unless you guys have more questions.

703
01:14:02.960 –> 01:14:20.219
A Ashcraft: because I think we’re we’re pretty good like. I said we could dive into this idea of like spatial responsibility. And but I think that, like literally, we’d be adding another 15 to 20 min to the show. Right? Right it is. It is interesting, by the way, to. I think this was Kitty Jervous, or something like that, I think, was the woman’s name.

704
01:14:20.230 –> 01:14:34.459
Shlomo Sher: but it is interesting, by the way, that you’ve got this line of sight thing with her, like everybody, you know, everybody’s seeing here in the Sally, but the line of site issue is not the issue. It’s thinking about the space as a space that needs to be protected.

705
01:14:34.520 –> 01:14:49.180
Shlomo Sher: okay, so Matthew. So let me essentially the the way I usually wrap it up is we asked our our guest to kinda what do you want to leave us with?

706
01:14:49.470 –> 01:15:02.820
Shlomo Sher: And I didn’t ask you to do this ahead of time. But, you know, if you could think of 4 men like, what do you want to leave our our listeners with? and and you know I want you to talk for less than a minute.

707
01:15:02.990 –> 01:15:14.229
Shlomo Sher: and hopefully right because he he he’s got he’ll cut this and and make it a promo piece.

708
01:15:14.400 –> 01:15:22.199
Shlomo Sher: Okay, right. But I i’ll give you. I give you a I’ll give you a little a little bit to think about it. So it’s not, you know. I know I’m just bringing this on you

709
01:15:22.680 –> 01:15:30.370
Shlomo Sher: and Andy. By the way, remind me to not bring this on our guess. Okay, it’s a. It’s a challenge.

710
01:15:34.450 –> 01:15:35.280
Mathew Staunton: Okay.

711
01:15:37.310 –> 01:15:42.830
Shlomo Sher: Okay. So if what? Whenever you’re you’re ready, i’ll ask you the question and and you’ll answer it. And then we’ll end.

712
01:15:44.000 –> 01:15:48.320
Mathew Staunton: Okay, I I think i’m gonna have to improvise. but i’ll I’ll give it a go.

713
01:15:48.530 –> 01:15:50.170
Mathew Staunton: All right. I’m ready.

714
01:15:50.970 –> 01:15:57.099
Shlomo Sher: all right. Matthew. this this was just a fascinating what do you want to live our listeners with?

715
01:15:57.900 –> 01:15:59.589
Mathew Staunton: I think

716
01:16:00.650 –> 01:16:01.510
Mathew Staunton: I’ve I’ve

717
01:16:01.610 –> 01:16:02.940
Mathew Staunton: What if I’ve I’ve

718
01:16:03.010 –> 01:16:13.900
Mathew Staunton: experienced in this conversation is that this is a subject that is inclusive and universal, using games to experience.

719
01:16:14.080 –> 01:16:20.599
Mathew Staunton: some of the the more difficult aspects of of our lives. I think this is something that I would invite to

720
01:16:20.970 –> 01:16:23.769
Mathew Staunton: the your listeners and advice anybody

721
01:16:23.930 –> 01:16:24.809
Mathew Staunton: to

722
01:16:24.900 –> 01:16:29.249
Mathew Staunton: try to to do themselves, to to imagine a game. Imagine.

723
01:16:29.270 –> 01:16:31.630
Mathew Staunton: a shared experience where they can

724
01:16:32.660 –> 01:16:39.169
Mathew Staunton: push the the the limits of their their knowledge and understanding of difficult situations. A little bit further.

725
01:16:40.490 –> 01:16:47.650
Shlomo Sher: All right. Well, well said, All right, Matthew. He’s time to say thank you so much for coming on our Thank you.

726
01:16:48.580 –> 01:16:50.500
Shlomo Sher: All right. Now play nice, everybody!

Related Posts