[Release Date: September 5, 2023] There are over 50 million players over the age of 50 in the USA alone and those numbers will only continue to grow for an activity that’s too often viewed as “kids’ stuff”. How and when do older players engage with online gaming communities? Do designers need to be concerned about monetizing techniques that might take advantage of vulnerable older adults? What can societies do to help older games access games that would be fun and beneficial for them? How can games themselves be more inclusive for older players?