Manipulation

Snobbery and fear drive criticisms of free-to-play games and ethics (2014)

“We Own You” – Confessions of an Anonymous Free to Play Producer (2015)

Meet The 19-Year-Old Who Spent Over $17,000 On Microtransactions (2017)

How Video Games Are Getting Inside Your Head — And Wallet (2013)

GDC Europe: To Succeed In Free-To-Play, ‘Exploit Human Weaknesses’ (2010)

Sher, Shlomo. (2011). A Framework for Assessing Immorally Manipulative Marketing Tactics. Journal of Business Ethics. 102. 97-118. 10.1007/s10551-011-0802-4.

The Ethics of Manipulation (Stanford Encyclopedia of Philosophy)

Greenspan, P.: 2003, ‘The Problem with Manipulation’, American Philosophical Quarterly 40(2), 155-164

King, M.: 2013 ‘The Problem with Manipulation’, Ethics Vol 124(1)

5 Psychological Tricks Video Games Use To Keep You Playing (2013)

Video Game Monetization Has Become Predatory (2019)

King, Daniel & Delfabbro, Paul. (2018). Predatory monetization features in video games (e.g., ‘loot boxes’) and Internet gaming disorder. Addiction. 113. 10.1111/add.14286

King, D.L., Delfabbro, P.H. Video Game Monetization (e.g., ‘Loot Boxes’): a Blueprint for Practical Social Responsibility Measures. Int J Ment Health Addiction17, 166–179 (2019).

‘Easy trap to fall into’: why video-game loot boxes need regulation (2018)_

Acceptable monetization in video games (2018)

ESRB introduces a new label to indicate that a game has loot boxes (2020)

12 Types of Dark Patterns That Trick You Online (2019)

Helping You Find Healthy Mobile Games Avoid addictive gaming dark patterns

Dark Patterns in the Design of Games