Violence

McCormick, M. (2001) Is it wrong to play violent video games?  Ethics and Information Technology (3) 277-87.

Waddington, David. (2007). Locating the wrongness in ultra-violent video games. Ethics and Information Technology. 9. 121-128. 10.1007/s10676-006-9126-y.

Luck, Morgan. (2009). The gamer’s dilemma: An analysis of the arguments for the moral distinction between virtual murder and virtual paedophilia. Ethics and Information Technology. 11. 31-36. 10.1007/s10676-008-9168-4.

Doom and Columbine: The Effect of the Columbine High School Massacre on the Video Game Industry (3/28/16)

Warren, M. “These Violent Delights Don’t Have Violent Ends: Study Finds No Link Between Violent Video Games and Teen Aggression”, The British Psychological Society Research Digest (3/6/19) 

Game blamed for hammer murder (2004)

APA Review Confirms Link Between Playing Violent Video Games and Aggression (2015)

APA Resolution on Violent Video Games: February 2020 Revision to the 2015 Resolution

The problem of false positives and false negatives in violent video game experiments.  Christopher J. Ferguson International Journal of Law and Psychiatry, 2018

Manhunt banned in New Zealand (12/12/2003)

It’s time to end the debate about video games and violence (2018)

Ferguson et al. “Violent Video Games and Aggression: Causal Relationship or Byproduct of Family Violence and Intrinsic Violence Motivation?” Criminal Justice and Behavior, Vol. 35 No. 3, March 2008 311-332

Brockmyer, Jeanne Funk. “Playing Violent Video Games and Desensitization to Violence.” Child and Adolescent Psychiatric Clinics of North America 24.1 (2015): 65-77.

Defending the morality of violent video games, Marcus Schulzke, Ethics Inf Technol (2010) 12:127–138

The Ethics of First-Person Shooters Is pretending to snipe people good clean fun? (2011)

Is It Only A Game? The Ethics of First-Person Shooter Video Games (2018)

 The Image World and the Ethics of Virtual Acts (2014)

Gentile, D.A., Gentile, J.R. Violent Video Games as Exemplary Teachers: A Conceptual Analysis. J Youth Adolescence37, 127–141 (2008)

Coeckelbergh, M. Violent computer games, empathy, and cosmopolitanism. Ethics Inf Technol9, 219–231 (2007).

Video games unlikely to cause real-world violence, experts say (2019)

Ali, R. A new solution to the gamer’s dilemma. Ethics Inf Technol17, 267–274 (2015).

Bartel, C. Free will and moral responsibility in video games. Ethics Inf Technol17, 285–293 (2015).

Young, Gary, Resolving the Gamer’s Dilemma: Examining the Moral and Psychological Differences between Virtual Murder and Virtual Paedophilia (2016)

The Kind of Video Game Violence That Disturbs Me (2014)