Episode 48 – Gaming and the Environment (with Paula Escuadra)

[Release Date: August 5, 2022]  Have you ever considered how gaming and game companies contribute to environmental problems like global climate change?  We haven’t!  At least not until we spoke and were inspired by our guest Paula Escuadra to think about the many ways that game companies and design can help bring about a greener world!

SHOW TRANSCRIPT

hello everybody paula’s cuadra has spent over 12 years elevating the power of games have to redefine a relationship with failure and create meaning uh she’s our guest today uh and we are here to hopefully deal with failure and create meaning well that’s actually not the only thing we’re here for uh but uh why not uh she leads uh research for xbox game studios cloud publishing uh helping developers make great games that foster meaningful communities uh she co-founded the igda’s climate special interest group which we got to get into today co-authoring its newly released environmental game design playbook she’s also on the cologne game labs advisory board with a focus on unlocking sustainability competencies in the next generation of game developers we’re here to talk environment as you can tell

paula is deeply deeply in this and finally she’s a very strong advocate for community care psychological safety and doug cuddling uh as a former self-care

so if you’re with your dog right now we highly recommend you uh you know uh

make yourself very very comfortable all right paula welcome to the show hey

thank you so much i’m so appreciative of the support for dog cuddling all right

uh and i just i want to take a second actually just to uh um say andy’s back

uh and he has been gone over the last two shows he’s been taking care of his mother being a wonderful son that he is

and andy i’m just really happy to have you back it’s just not the same doing this alone oh well thanks this is i’m

really really glad to be back and this one’s gonna be really fun and uh and i’m super excited to be here again all right

um okay so uh paula tell us about the international game developers association climate special interest

group um what does a group do what do you guys do sure uh that’s a very good question uh so the igda climate sig

which is the way shorter and easier way to say it um is really a grassroots volunteer organization within the video

game industry that’s meant to make sustainability more accessible throughout uh

you know the places that we work um and in order for us to make and play games

for the foreseeable future um we have to consider you know business

social environmental risks um and a lot of what we experience when we

talk about sustainability in general not just in the video game space i think a lot of us deal with a lot of paralysis

uh there’s so many things that we could be doing there’s so many options in front of us to act

and it’s a major existential threat that all of us have to face on top of our day jobs or need to pay the bills the need

to be good parents to our kids and our dogs uh and cats um

and uh we often get stuck in that feeling of fight flight or freeze that

uh we do nothing right like we burn out uh we turtle into ourselves and like focus on

what we’re able to handle in the day which is a totally valid response to that level of anxiety

um and so to break out of that our hope is that we’re creating a safe space so that game developers can come out of the

woodwork who are ready to engage with this topic are ready to find other people who can rally

towards creating a more sustainable industry uh i i want to add to that just the

you know uh to me climate change is uh i think pretty clearly the greatest

challenge uh of our time and the most complicated challenge um

i think the complexity and size of of of this challenge can be so

overwhelming and it’s really great when people are you know not immediately overwhelmed by

this and instead find practical ways uh for all of us to contribute to some sort of solution to the problem yeah that

leadership is so important that leadership is the people who like you who are not overwhelmed who can show us

how to make forward progress out of our overwhelmed estates folks can’t see but i am definitely

laughing at the thought that i don’t look overwhelmed um but i think that’s really important

and i think that um to reframe it a little bit it’s it’s not just about leadership as uh individuals it’s

leadership with us as a collective unit and i think that part of the challenge that comes with us being ready or not

ready to engage in the complex topic of the climate crisis is that a lot of the systems that we exist in that we operate

in are not geared to face that problem there’s a whole talk we can probably get

into about how capitalism has disabled us from being able to recognize how these systems are deeply connected from

our values to how we use products to how we operate in a society it’s a very

complex problem well instead of talking about capitalism in the abstract let’s say uh you know i

mean i mean look um when i think about climate change and you know i’ve spent years talking about

climate change with my students the last thing i think about is video games and yet

right uh obviously making operating games has an environmental impact uh not

to mention you know just working in an office if you’re a part of a design team has an environmental impact um

so either if you want to go down the capitalist route or any other route uh how do game companies and their games

impact the environment so let’s start with just general awareness of what the issue is yeah i mean if we think about

just the potential reach of it games in today’s uh climate pun kind of intended

uh have a potential to reach three billion players all over the planet and so when we think about what games can do

for climate or are doing decline to climate um the environmental impact of that energy usage in itself is is big

enough of a topic to discuss um and uh our you know creation of

devices our emphasis on making things more accessible to more people

and thinking about cloud and thinking about mobile that has direct implications on the

intensity of our carbon footprint and so um i think there was a berkeley national

study that had been done i think 2018 um by lawrence berkeley national lab

um that validated that video games use more electricity than many home appliances

there’s also i mean if we also take into account the carbon footprint of our supply chains and the

minerals and petrochemicals that are used to create the platforms that our

players use to access our ever-increasing portfolio of content

we can also think about how there is huge variability in how these

consoles are made which has huge variability in their energy consumption and so

it makes it very difficult for us to have like a clear and accurate estimate of our global footprint

but if we think about um the ways in which platforms can also be

used to access other types of media like video for instance

they’re also not run efficiently for those purposes there was a study

i believe it was by the university of surrey though i would have to verify apologies

that um because consoles were primarily built and optimized for gameplay not things

like movies and youtube videos or twitch streams streaming videos on those devices can

run 10 to 25 more times of electricity than using streaming devices wow

wow so i would have never guessed that that would have been that much it’s a lot yeah i’m going to think about that given that

i normally watch hbo through my xbox but i can watch it to my tv it is yeah and

it’s in the stuff that we don’t often think about because for us as consumers in general like energy is energy like i

want it to be quick i want it to be efficient i want it to be fast i want to be able to get to exactly what i want

but i think that’s that’s also one of the reasons why like xbox for example had implemented

uh the energy saver mode that recently came out this year and making that the default setting

enables consoles uh to consume 20 times less power than the standard mode which

the standby mode does enable uh players to like more quickly turn on the console

but it’s a difference of maybe five to ten seconds um and so small changes like that even if it feels

really simple actually have huge effects and so when we think about cloud gaming and the ability to run on a data center

that is dominantly run with clean or carbon neutral energy that can play a massive role

in video games footprint overall um one last thing i’ll say and then i’ll stop talking at you um is that i think

the the cultural influence of that is actually also very important because there are a lot of eyeballs and a lot of

the games that we build are inherently lenses of what we consider viable um

which is really great when you think about like the 90s and 2000s narratives that were dominantly about us and the

apocalypse um and so in covid you’re seeing a transition towards more cozy games cooperative games non-competitive games

so yeah interesting okay so let me just recap there was a lot about consoles

themselves right the making of consoles the energy usage of consoles right both the

making and the continuing usage uh data centers uh i would have thought would feature more right because i’m assuming

data centers are a huge huge uh uh consumer of

of energy 100 yeah but i think that’s i think that’s one of the reasons why uh we have a lot

of questions that we need to answer when it comes to cloud streaming because we if we take into consideration like data

centers today um more often than not many of them have to make a transition

to clean energy and if we think about hours of game play because of those

opportunities to be more efficient um uh there’s a threshold at which cloud

gaming itself still becomes more unsustainable than having a device directly in your home locally

um but i think there is a university of sir uh uh there was a study from the university

of surrey that indicated that within eight hours of consistent game play it is more energy efficient um uh compared

to standard console um but there’s still a lot to do and at the end of the day the fundamental

question is uh how are we powering our media and entertainment experiences

regardless of what platform you use i i remember uh hearing about uh

i think data centers uh that were gonna that were it in i think iceland

that were uh powered by geothermal and cool down is you know as a way to kind

of make much more sustainable uh data centers is that the sort of uh the sort of direction that you have in mind

oh i mean it certainly depends on the region um i don’t know if california for

instance could run on geothermal because that would require mining into yosemite which i don’t think most of us want to

do i got my yosemite cup right here all right and i think that’s

oh my god that was amazing um it certainly depends on the region and it depends on how your grids were set up

which is why you know public policy plays such a major role in our voting powers

um but uh accessing solar accessing wind accessing geothermal um i think

um rallying towards an overall plan and commitment to go clean energy across the

board regardless of the mechanism i think is important for us and our resiliency long term

and so it’s not really so much about us as players choosing the right platform or choosing certain games over other

games is really about us like coming together and making it and having a voice

to say hey we want our energy to be clean energy for whatever we’re using it for whether

we’re whether we’re playing games or doing laundry or both at the same time though notice you’ve got two different

communities right you’re talking about one is the is the game companies right and this is where you’re worried this is

where we get all these considerations about right xbox moving to more cloud gaming

is that good or bad for the environment right uh you know but then you’ve got those three billion people that you were

talking about and i i love that you really kind of uh

mentioned and i want to kind of i’m assuming we’re going to go deeper into it the impact that games themselves have

on our values on the way we see the world and how that could impact our views about the environment

um how do you get let’s start with the gain companies part first and then so let’s deal with the

kind of game game professionals first and then let’s talk about the uh the gamers

so how do you uh how do you get game companies um and game developers uh to

care about the environment to do something about the environment yeah um that is a very good question that i get asked about on a daily basis uh so

i mean context for uh the climate special interest group in particular it’s a

wonderful uh global community of people of i believe over 400 i counted it yesterday was like 476

game developers and researchers and climate scientists who love and play games and make games

um who um have come together really first and foremost with the recognition

that we can’t make or play games if our electricity grids no longer work um we can’t make or play games if our

offices and homes are on fire or flooded we can’t hire diverse talent to create

new narratives and new gameplay mechanics and innovate if they are in a situation where their base needs are not

met because they’re climate refugees and that applies not only to the global south

it applies to industrialized nations i have co-workers and anecdotes of

people who’ve decided to move elsewhere outside of california because the fires are having impacts on their chronic

health conditions um and so when we think about um the visceral response that

game developers have it really starts out with that fear and the recognition that

we have to do something um and the bias that people often have when they come in is the thought that like i just i just

make games i’m not saving the world i’m not curing cancer i’m not like in in the trenches

like creating these solar plants like what can i do um and we go back to the

idea that like we have massive reach um even um like from from the moment you

know the first game was ever built in the 1950s we have had an influence in our um like

players and people’s perceptions of how we view the world and even though it feels like games are very small

the thing that i try to tell them before even the business case of it is that what the sustainability movement

suffers from right now is that there are too many options that are too complex and not accessible

and games are really interesting because we have the ability to directly interact

with world-breaking problems um and there’s research that indicates that non-interactive forms of media like

books and film are more effective at getting people to suspend disbelief and consider other viewpoints than if a

person were speaking to them directly um so you imagine a game where you are directly able to interact with something

and that can be def like immeasurably powerful um and there’s some anecdotes that i can share if there’s of interest

um but in terms of i would love that yeah definitely of interest though let’s finish the game companies first i was

gonna say you want the business case yeah yeah yeah let’s get the business case let and then let’s go because then

let’s spend most of our time on games oh you and your organizational powers i i like organization in terms of the

business case um uh and a lot of this will be on uh the community website that

we have igdaclimatesig.org for anyone who’s interested

but we’ve been gathering these talking points about the business cases that have proven to be effective to engage

different stakeholders at different parts of the organization i think first and foremost this is

particularly relevant for indie companies is that future investment and viability in future investment is is

increasingly a risk we have research and reports that financial institutions funders are

increasingly expected to consider climate risk when examining investment opportunities and so failure to at first

identify your carbon footprint um and identify risks and mitigation strategies in the event we have an

energy crisis and extreme weather events um have an impact on investment trust

um second is market expansion um as many folks know who are in the games industry we’re constantly thinking about more

eyeballs and like is it fun enough to build brand trust and get more people into subscriptions and things like that

um but games and platform success in new and existing markets is wholly dependent

upon whether or not we can meet players where they are and many emerging markets have different socioeconomic and technological

constraints that impact their purchasing power never mind their willingness to adopt new tech

and so when we think about growth markets and growth countries that are increasingly mobile increasingly

connected to the internet and increasingly interested in the social connection and competitions that come

through gameplay among many other needs and motivations um we

limit our addressable market and we limit our audience reach if we’re not able to

do things that can be of service to the broader ecosystem that is impacted by the climate crisis

um i think i’ve already mentioned the ability to to find and retain diverse talent but i think one of the

biggest factors we haven’t talked about yet is player trust especially when we think about new audiences

there was a 2021 report by the un environmental program or sorry nations development

program and the university of oxford as well as playmob um

where uh they they funded the like largest consumer survey on uh public opinion of

climate change through mobile gamers and so uh their sample size was 1.2 million players wow

yeah shameless plug for gaming a lot of eyeballs for surveys yeah

um and of that 1.2 million 64 strongly believe climate change is a global emergency

and so if you consider that gen z is more

gen z and future generations more and more often are aligning themselves to brands not

because of existing brand value and brand identity but because of values alignment

our failure as an industry to meet those expectations and meet those

increasing expectations is only going to result in us reducing our player base over time

right love it okay um now uh let’s move on to what gay

companies can do so um let’s so let’s first start with what they can do and

then let’s talk about the games that they can make right or that they have made right sure yeah um i mean i think

first and foremost like people need to map their carbon footprint i think i know that sounds

like uh the odd first step to take because we’ve been talking about these big potentially

transformative things but first and foremost we need to establish a baseline of like how much energy we’re consuming

in the first place right um because that’s done how does a company actually do that i

have no idea how to measure my personal carbon footprint uh how do companies do this there are that’s a great question

because there are many more calculators than i can probably even go into um and

every company um if it’s big enough tends to have their own which helps and doesn’t help to do

apples to apples comparisons of like where we actually are company to company um but there are calculators that are

publicly accessible online a lot of it is figuring out like what like how much are you traveling um what is your power

consumption when you think about your buildings um the the computers or devices that you

operate um how long you leave that equipment on for overnight when you’re compiling a build for instance

um all of those factors play a role um and our transportation and commute to and from work um there’s many different

ways to calculate your carbon footprint um intensity seems like the easiest one

because you’re going to get a bill every month it tells you exactly how much you’re using exactly yes that’s definitely the first

step and there are depending on what resources you have the

context of your business and what you are reasonably able to take on given most game developers have a lot of

crunchy priorities we as an industry need to improve our work life balance it doesn’t make any of this existential

work easier right but there’s there’s ways to you know um

being able to work from home more often which assuming your city and the place that you’re in is

hopefully trending towards cleaner energy that will become more sustainable over time

but it’s uh you know figuring out uh what you know power consumption uh

settings that you currently have like do all of your machines need to run at the top setting all of the time um

uh calculating out like understanding where your materials come from um

understanding what your recycling and composting practices are there’s many different ways to uh

there’s many different levers from a business standpoint uh from a game development standpoint

there’s a lot of nuance and a lot of politics around it because uh there’s still this

pre-existing assumption that if we talk about sustainability in games people assume it

means not top graphical settings it means not 60 frames a second of 4k

but the reality is you can make you know murderbot 9000 first person shooter

limited edition but just run it in a more energy efficient way um not all static menus

and loading screens need to run at top uh like you know 60 plus frames a

second right there are a lot of small things we can do to minimize the impact of of our builds

um there’s also a fundamental question about um

the decisions the design decisions that we make in the concepting phase of the game when we’re determining like how a

game looks and feels not every game requires hyperfidelity

so depending on the design intentions of the game it’s it’s good for us to also ask like how far does the field division

have to be what are players reasonably going to notice and what are the design goals of the game and like are there ways for us

to save energy um especially with features that players may not often notice um i’ll pause there that’s the

energy efficiency side nice and even honestly as a as a game

developer i i would not it would i would not have guessed that that would

make that big of a difference like you know taking static screens and making and running them at 30 frames a

second or even 15 frames a second yeah they’re not gonna be up that long how much energy i’m actually using that

seems like it seems like just such small amounts like just drops in a bucket

multiplied by three billion but that’s it right that’s exactly it right multiply that by three billion and all

of a sudden you have three billion drops in a bucket it’s like oh yeah i’ve got a couple of buckets right it’s amazing it’s like when i think

about yeah the numbers of people that we’re talking about just something that would again i i’m totally then i never

would have thought about this as one uh way of uh reducing carbon footprint

but you you start looking at those numbers of players and it really adds up

yeah and you think about the potential benefits and risks we have when we factor in the importance of the

metaverse in daily discourse right um there’s a lot of uh

unintentional blindness i’ll say and forgetting that snow crash and ready player one were about dystopias

and so the more um the more we you know run into climate anxiety the less we think

about hope and what we actually can do as individuals as part of a collective

the more we run the risk of being in that future um and so i think that thinking about the small things that we

can do that if they add up actually make a huge impact is something for us to keep in mind

right and it seems like you know as developers too as as as technology has improved basically the focus of our

technology is to get us out of these um

these limitations right like we had limit we had memory limitations and so

our we increased the memory of our of our devices you know they double it every 18

months moore’s law right and so uh at some point we were limited by polygons

we could show on screen and so we you know we boosted our technology that way now we’ve got more polygons we have

pixels so it doesn’t really matter anymore so we don’t have to worry about that we don’t have to worry about memory usage anymore because we have lots of

memory memory is cheap and we’ve never really had to worry about electricity yeah which is very interesting because

we should if you think about exactly if you think about mobile developers they actively have to think about this because uh

their their mobile games have direct energy draw unless you’re plugged in all the time

but when you think about like temporal accessibility and like playing on the go playing for shorter sessions playing

while you’re waiting for something else right energy consumption is a major factor and but at the same time our like

our technological push is to make better batteries exactly right right and they get rid of that

limitation and that’s not but what you’re saying is we need to do the opposite maybe as well i would say we need to do

both um yes i i think we need to do both because i think that regardless of where

a game developer or any of us sit on the fence of like do we act in service of

climate or not which like you know more granular questions than that um but regardless of where we sit i

think the especially with the ipcc report and all of the anxiety with that it’s

clear that while we may not have a static temperature

uh threshold with which climate change is completely irreversible it’s clear that our way of life is going

to change and it’s going to keep changing and if we think about future environmental threats that we may still

have to navigate even if we can still you know live on this planet assuming

our food systems don’t completely die in a fire literally um we have to make affordances and

changes that can enable us to adapt to that um and so i think that

thinking about performance across pc console mobile are things we’ve always thought about we’ve just

never paired performance with efficiency and that’s an interesting design challenge yeah by the way i’m just kind of curious

since mobile developers have to worry about energy consumption are there lessons to take from them to let’s say

console developers or pc developers uh i mean that’s a very good point i mean i think that uh i myself am not a

mobile game developer so i probably won’t be able to provide any sort of engineering

efficiency without completely butchering it and having my tech directors be really mad at me um but i think that um the

point about uh where you understanding where your players spend the most time in the game

understanding what implications that uh it may have if they’re they’re going to be spending more time in a menu because

they’re doing resource management and like while they’re waiting at a bus stop versus uh playing a game that is twitch

sensitive that requires a lot of fine motor control all of those have um

peaks and valleys in terms of how much power you actually need and so

while dynamic optimization of the power requirements of your game may not be something that is

easily done i think for games that are really specifically geared towards

mobile that have a lot of static menus that have a lot of resource management

and customization around that do have a lot of opportunities uh to innovate um

and create more efficiencies and we can translate that to a lot of games on other platforms

okay yeah for sure awesome all right let let’s now move on to this right i mean the game industry

is really in many ways uh a lot less culturally influential on social issues

like this than other media uh so you know i mean i’ve read uh lots of books uh you know

about climate change uh that are out there the film industry has produced feature films series documentaries

encouraging uh us to be green help the environment fight global climate change what is the game industry done uh and

what else can it do sure i mean i think cultural influence itself is

dependent upon how we’re defining it and the time scale in which we’re defining it for sure i mean it’s younger than

film um and the difficult answer that um i have to

wrestle with on a regular basis is that we really are still in our infancy um the

igda climate sig had been born as a kind of grassroots affiliate to a broader

initiative called the playing for the planet alliance which was created through the un environmental program

and they partnered with over 30 companies in 2017 onwards

to pledge public commitments to basically say we as an industry consider this to be a priority

uh the major players including sony microsoft rovio uh um us two

um all pledged public commitments to become carbon neutral um and so

um there’s a lot of work in an nda sense that is happening to reduce carbon

emissions to reduce more transparent uh reporting and accountability across organizations

um and there are uh cases where individual games have mapped uh things

like gameplay behavior and purchases to uh real world climate projects uh which

you can often be uh they can be called like green activations or green nudging um examples

for that uh include alba wildlife adventure by us two where

as part of the united nations green game jam a couple years ago they mapped their

game purchases to tree planting and they were able to plant over a million trees and there are multiple games that came

out of the woodwork in the game jam that have done similar projects um and so we are starting to make an effort um but

there’s a long way to we have to go because a lot of it right now is um

thinking about the the supply chain aspect of it um we think about the reductions for when

we’re building devices and built and we’re starting to talk about how we’re building our games

and there’s been a lot of research to indicate that games are a great vehicle for

longer term behavior change normalization of pro-environmental values but there’s still a long way to go um

and it’s it’s definitely not at the level of like content

uh like breadth and coverage as film and we need to catch up i was thinking about

like the way that you know on one hand like smoke like

smoking right there in the 60s in television literally everybody smoked

right everybody smoked cigarettes they were smoking cigarettes all the time and in our real world here in the u.s

everybody smoked uh you know i i was a first grader and i was making uh ashtrays for my mom in

ceramics right yeah you know everybody but now

we like we cut we cut cigarette smoking out of our media we don’t really show that anymore unless it’s like it’s

unless some specific character thing now a lot of less people smoke

right so so what can we show people doing yes right

right and i think um and this is oh i could talk about this with you forever and i will be mindful of time

but i think i think that uh i think i’ve already mentioned this earlier but when we think about sustainability there’s uh

there’s there’s a lot of media there’s a lot of options there’s a lot of things that we can do at the same time the impacts of this

work aren’t isn’t salient uh it’s not immediate it’s longer term which means

our ability to have the resiliency to keep going when we don’t have immediate feedback is soul-crushing crushing

games have this amazing opportunity to give you immediate feedback when you’re doing something right or wrong

and that’s the type of feedback loop that we should ideally be having in the sustainability movement and unfortunately it’s really hard but i

think that i will say as well that um the research that the community has done

to create the environmental game design playbook uh the primary author of which is a clayton whittle who’s amazing

we found a lot of research to indicate that there is actually a clear theory of

action that we can think about to activate players and consumers in any context

uh towards climate conscious action towards pro-environmental behavior

the acknowledgement that we have and not trying to uh you know talk poorly of

film and other forms of media when when covering uh the climate crisis

is that the truth of knowing the solution and understanding it in the best possible way does not in itself create the actual

willingness to act right and an individual’s ability to apply that action and effectiveness

knowledge is directly dependent upon the attitude the intent and the accessibility of the options actually

presented and so one of the big challenges and opportunities that we have with thinking

about green activations with games be it direct purchases which make it as easy

as possible to translate that to funds for a real world project to more indirect activations that are

much more nuanced the main thing that i hope to continue to work with

developers all over the world around is the idea that by creating opportunities for players to

practice safely uh these these behaviors these difficult choices in a game

primes them to be more resilient when the real world opportunity presents itself

and if we map a game if a game developer partners with a real world organization

to do dedicated projects that map what happens in a game to something that can

happen in the real world and they make it really specific and local um or or globally accessible though that

problem is much harder it is much more likely that we will be able to create that sense of hope

to to pursue that action and and hope in itself is is not a it’s not

a feeling like that’s the thing that i’ve learned the hard way that thankfully clayton trevin hugo hard now

shout out to everybody in the sig who has you know collected this research and put this together in such a

beautiful way is that hope itself is a cognitive construct it’s not

hope as a feeling it’s it’s not just emotional it’s a state of mind with

which we have the ability to see multiple paths of regression progression sorry

such that even if we run into challenges even if we run into failure multiple times

the opportunity is worth it enough to us that we are willing to keep going and

games have a great potential to enable us to safely do that such that when the real world pres uh opportunity presents

itself we’re ready yeah absolutely this is this is one of the strengths of games is to is to let us fail and fail and

fail and fail and fail until we get until we succeed and then right i mean that’s what games that’s

what we do that’s how games work yes so so that that that whole feedback you know there’s so much of what you

said paula that uh that i want to get into uh but i want to focus on two things if

you can uh number one i’m really interested in the idea that um uh let’s

say um you know when we’re talking to us two tomorrow we’re gonna talk to them about being a b corp right and part of

being a b chord right is that uh a part of your mission is doing good in the world right so one possibility connected

to what you said is you know uh whatever is in our games marketplace we give you

know let’s say we’re gonna donate 10 to you know some sort of climate initiative

right um that’s one way of course that a company can do but uh of course if a game allows

players to voluntarily do something like that uh donate money to the game are

there any games that actually do that and then the second thing i wanted to ask after that is can we talk about some

of some let’s say concrete examples uh of how games like here’s a game and

here’s how this game might actually influence people through this uh ability to fail and learn and and model behavior

absolutely you’ve asked four questions where do you want to start uh let’s start

let’s start with are there are there games where you actually can uh

you know literally make a difference right now by let’s say buying

buying something in the game that will go towards global climate change or solving global climate change rather

yeah i’ll say uh uh again alba wildlife adventure every purchase goes towards

tree planting uh june’s journey by wuga i believe is another example

um and uh there are more that are coming out of the u.n green game jam i believe that

also map to climate pledges which like are ambig i will say full transparency

are ambiguous in their impact but they do provide a vehicle um for players to

say like i support this policy i am signing this pledge because i am committed to publicly stating my

intention to support this initiative which does give impact-based organizations

more visibility and viability to say like the consumers that we serve the people that we serve are in support of

this across excellent number of countries um there are other behavioral

uh case studies of behavior change that are much smaller in scale and i can

talk about two in particular as examples for what we could do as as an overall industry

um one is the work that was done with a non-profit

named glass lab that was uh unfortunately now no longer exists

but in 2014 um we as a non-profit had gotten

access to the simcity code base like the commercial game and modified it for a classroom setting

so that middle school science and english teachers could understand how their kids were learning systems thinking

so we had four missions that of increasing complexity where you know

middle school children would have to make investment decisions to know where they

wanted to place the bus stop so that their kids could get to school on time all the way to converting

their energy grids from uh dirty coal energy fossil fuels

to clean energy without their citizens sacrificing power which would result in dissatisfied citizens job loss that kind

of thing we did a study with over 400 students

across the united states and found that those students with classroom instruction gained

statistically significant improvements in single and multivariate systems thinking as a result of gameplay

um the i’ll say the personal anecdote i have is like in play testing that game

uh there was a young girl uh in the fifth grade who’d come up to one of our game designers who said you know so

there’s there’s a plant behind my house you’re telling me a person put that there which resulted in an interesting

conversation about how cities are built the decisions that get made what what it means to have public right-of-way what

it means to have zoning regulations and this kid got really mad and so

um it’s it’s small moments like that that paired with the ability to practice these skills the ability to negotiate in

the context of gameplay and fail and try again until you succeed on your objectives

is something that’s really powerful one more example that i will also share

is one of a student named jack who

i played and his story is on twitter i wish i remembered his twitter handle uh he

uh had played firewatch uh which is a game where you were a person uh in a firewatch station and you have to

explore the mysteries of what happened in that environment he was so captivated

by that experience in a game that he decided to spend his summers

going around with his dad on the east coast of the united states to visit firewatch stations um he became one of

the youngest members at the age of 12 of like the fire watch lookout association

he eventually went to university of massam massachusetts amherst for a

i believe a degree in sustainable tourism and forest conservation and that and the one last thing that was

really interesting is that he also uh was able to establish

a clear understanding and empathy and and uh connection to the black lives

matter movement because he saw how people of color were treated in forest conservation and forestry

uh which is a dominantly white field um right and so it’s it’s little moments like that that are really transformative

there’s also non-environmental examples where we have people with chronic illness or disease

or degenerative conditions that used to play a lot of games and used to be really active and then

suddenly couldn’t anymore um and being able to role play in those

different environments and fantasy environments where you can you know go into a survival game go into an action

adventure game and survive something traumatic and have full control over those decisions that is also something

that is very restorative for mental health and so if we can scale that to three billion players in some way

that could be really powerful it’s a big problem but it’s a big challenge right that’s amazing

you know it’s interesting i’m immediately thinking of um there’s a couple of directions i want to

go you know some of the things that seem obvious to me and i’m sure you you know i’m saying this as someone who has not

looked into this but you have but obviously the stories we tell and where environmentalism fits in the stories and

how important the uh you know the environment is in

all those stories as as a value seems to be a really really big deal i mean this is just part of the worlds we play in

right uh i was thinking earlier when you’re talking about uh simcity i was actually thinking about the sims for a

moment i was thinking if i was playing the sims um would i be recycling

right uh and notice right if if a game assumes that i’m recycling

right i am practicing recycling right um if i’m playing the sims is it

keeping track of my carbon footprint right if so right i’m getting used to thinking right

about the you know about my carbon footprint uh so it’s interesting right so many of these things uh where you

know um you know am i you know in the game is there something

positive attached to the idea of let’s say planting a tree i was i was born in israel where planting trees has always

been like a really really big deal so as a kid we would go to the forest the entire class and plant trees and there

was something very very culturally important about planting trees right we turned our desert into like you know a

thriving uh you know a thriving environment so does seem to me like like kind of

easy i say easy i’m not a developer so you know it’s easy for me to say i’m i was

actually wondering about a specific uh about us besides this and i’m gonna ask i know i’m asking two questions in

in a sense but um um if there is a game that deals with the

tragedy of the commons uh and climate change because to me this is because i’m coming

a climate change from you know in some sense i think games should focus on the easy stuff you know

you know get people to you know get people to recycle like get people to use like electricity get people to you know

stop eating beef maybe stop eating me right there’s lots of stuff but as a as a philosopher

i’m super interested in the you know in the problem that we essentially are in this situation

where every country it’s in itself interest to use energy

uh while it’s in everybody’s self-interest that everybody not use more energy

and um the tragedy of the commons is that every person in the world

essentially has every reason to use energy but if we all do it we’re all

um and it seems like the kind of thing that could really fit well into a game somehow i mean the thing that is soul

crushing to admit is that most of our games historically already have that problem

um if we think about final fantasy vii that is a small group of protagonists

that are actively fighting against a major corporation that has extracted natural resources from their lived

planet um and that is essentially a major eco-narrative that activated a bunch of

game developers like very early on in the process and without the language to articulate

exactly the implications of that work right if you think about other other other powerful things like princess

mononoke yes right and the huge environmental statement that it makes

yep and if we if we also think about even even uh even companies that don’t think they’re

making an eco narrative tend to uh if we take an extreme example like

the gears of war franchise it’s really it’s kind of a metaphor for fracking um it’s like we dug too deep

into a alien planet’s natural resources and the indigenous creatures are

fighting back um and we’ve extracted too much to an extreme degree and so we just avatar yeah right right right so yeah

yeah yeah and so we we’ve we’ve already been aware of these choices for a very long time

the difference is they haven’t been explicit um and and systems thinking is

a really hard thing for us to do when there are so many things that we have to factor into our day-to-day that we just

want to escape and i think that’s part of the fear that we have as a game development industry is that we’re not at that point of

recognizing that games are inherently lenses of what we think are possible and there are more and more games that

are coming out with these solar punk futures that like are trying to explore a world that is not completely ravaged

by apocalypse um because we’re recognizing that like we do want something else um but

there are also there are a lot of portrayals that we have even like games like overwatch that you know don’t make

that explicit that are based in a game world where we assume we have fixed the

energy crisis problem and so we have the ability to make those assumptions more salient and go you want

to get there next generation of game developers students players right there are many ways for us to get there

yeah that’s that’s interesting amazing because i mean yeah i i really didn’t think of so

you know i’m so used to thinking of the post-apocalyptic world as just a kind of uh

you know just a nice trick for putting us in uh a particular type of story as opposed to

also a message of hopelessness right right and we we really want to be a hero in

that story because the world in day-to-day life sometimes feels really helpless and sometimes we have needs

that are unfulfilled in the real world so we escape to a place where we have more control

the challenge i honestly have though is what if we were to imagine worlds in which the world hasn’t fallen apart what

would you do in that environment what are the different challenges that you would have and face to create a better future for everybody

um like those are the those are the design questions that i’m very curious about yeah those are great so paula what do

you want to leave our listeners with the idea that the world is not necessarily always falling apart and that you have

more power than you think you do i know that that feels really squishy i know that feels like it’s a platitude

but it’s not um we have you know a sweeping assessment through the ipcc by over like

over 200 scientists that indicate we are in dire straits at the same time

we are our influence of the environment is directly correlated to our ghg emissions

which we have the ability to control with collective effort there are many things that we can do at

an individual level as consumers as people who make games as people who love games

to make these small incremental gains so that you know by the time

the next major console releases by the time the next technological innovation happens

we’re still making progress over time um and all it requires is for you to

find you know peers who can support you allies who can help advocate for you uh

allies who can help you know create a plan that makes

sense for your needs and can be contextualized to what you’re able to do um every small effort matters

um and it all adds up so that’s my hope all right three billion drops

all right yeah add to a whole lot paula you are wonderful i just gotta say i i’m so appreciating the work uh that you and

uh your organization and others like it in the game world uh are doing for for the planet um why should we what should

our listeners read oh i mean the environmental game design playbook presented by the igda climate

especial interest group is definitely a good starting point if you have concerns questions doubts

curiosities related to climate conscious game design that is available on

igda igdaclimatesig.org which has a bunch of other resources as

well if you’re looking at game design talks energy efficiency like research studies and reports we’re

basically just making these resources easier to find great um other than that

there’s also dr ben abraham’s book i believe it’s called digital games after climate change which is the first

comprehensive research study that maps are a carbon footprint end to

end as an industry so highly recommend that um and there’s many other resources that

i would provide but it is all on the website on the website we can go to the we can go to igda climate s-i-g

and yep awesome all right guys uh paula uh thank you so much for for

coming on our show great podcast guys uh play nice everybody

you can subscribe and listen to all of our episodes wherever you listen to podcasts

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