[Release Date: June 8, 2021] It’s one thing to design a game where the player is forced to make moral choices, and another to systemize those choices so that they’re collectively integrated within the game somehow. To take a bunch of different moral decisions in a game and treat them as if they’re related, comparable, or calculable requires a “morality system”. Most morality systems classify actions in black and white terms: good/bad, paragon/renegade. But, our moral universe is full of grays that these systems miss out on.
Why is it so hard to make good morality systems in video games?