Episode 12: Morality Systems part 1 – Counting the good and the right

[Release Date: June 8, 2021] It’s one thing to design a game where the player is forced to make moral choices, and another to systemize those choices so that they’re collectively integrated within the game somehow.  To take a bunch of different moral decisions in a game and treat them as if they’re related, comparable, or calculable requires a “morality system”.  Most morality systems classify actions in black and white terms: good/bad, paragon/renegade.  But, our moral universe is full of grays that these systems miss out on. 

Why is it so hard to make good morality systems in video games? 

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