{"id":609,"date":"2021-05-07T05:01:47","date_gmt":"2021-05-07T05:01:47","guid":{"rendered":"https:\/\/ethicsandvideogames.com\/?p=609"},"modified":"2021-06-17T06:09:48","modified_gmt":"2021-06-17T06:09:48","slug":"episode-10-morality-systems-part-1-counting-the-good-and-the-right","status":"publish","type":"post","link":"https:\/\/ethicsandvideogames.com\/?p=609","title":{"rendered":"Episode 12: Morality Systems part 1 &#8211;  Counting the good and the right"},"content":{"rendered":"\n<p>[Release Date: June 8, 2021]\u00a0It\u2019s one thing to design a game where the player is forced to make moral choices, and another to systemize those choices so that they\u2019re <em>collectively<\/em> integrated within the game somehow.\u00a0 To take a bunch of different moral decisions in a game and treat them as if they\u2019re related, comparable, or calculable requires a \u201cmorality system\u201d.\u00a0 Most morality systems classify actions in black and white terms: good\/bad, paragon\/renegade.\u00a0 But, our moral universe is full of grays that these systems miss out on.\u00a0 <\/p>\n\n\n\n<p>Why is it so hard to make good morality systems in video games?\u00a0 <\/p>\n\n\n\n<iframe loading=\"lazy\" src=\"https:\/\/open.spotify.com\/embed\/episode\/0Pvr5TLpb5QdaKcbd67YOk?theme=0\" width=\"100%\" height=\"232\" frameBorder=\"0\" allowtransparency=\"true\" allow=\"encrypted-media\"><\/iframe>\n","protected":false},"excerpt":{"rendered":"<p>[Release Date: June 8, 2021]\u00a0It\u2019s one thing to design a game where the player is forced to make moral choices, and another to systemize those<\/p>\n","protected":false},"author":1,"featured_media":610,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"nf_dc_page":"","_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"_FSMCFIC_featured_image_caption":"","_FSMCFIC_featured_image_nocaption":"","_FSMCFIC_featured_image_hide":"","_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[4],"tags":[54,31,30,19],"class_list":["post-609","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-the-podcast","tag-game-development","tag-gamedev","tag-morality-systems","tag-video-games-ethics"],"jetpack_featured_media_url":"https:\/\/i0.wp.com\/ethicsandvideogames.com\/wp-content\/uploads\/2021\/05\/My-Post-3.png?fit=1200%2C628&ssl=1","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/ethicsandvideogames.com\/index.php?rest_route=\/wp\/v2\/posts\/609","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/ethicsandvideogames.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/ethicsandvideogames.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/ethicsandvideogames.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/ethicsandvideogames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=609"}],"version-history":[{"count":5,"href":"https:\/\/ethicsandvideogames.com\/index.php?rest_route=\/wp\/v2\/posts\/609\/revisions"}],"predecessor-version":[{"id":720,"href":"https:\/\/ethicsandvideogames.com\/index.php?rest_route=\/wp\/v2\/posts\/609\/revisions\/720"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/ethicsandvideogames.com\/index.php?rest_route=\/wp\/v2\/media\/610"}],"wp:attachment":[{"href":"https:\/\/ethicsandvideogames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=609"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/ethicsandvideogames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=609"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/ethicsandvideogames.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=609"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}