{"id":1094,"date":"2023-05-11T00:16:28","date_gmt":"2023-05-11T00:16:28","guid":{"rendered":"https:\/\/ethicsandvideogames.com\/?p=1094"},"modified":"2024-07-24T17:11:33","modified_gmt":"2024-07-24T17:11:33","slug":"episode-74-when-games-simulate-real-world-cultures-for-profit-with-andrei-zanescu","status":"publish","type":"post","link":"https:\/\/ethicsandvideogames.com\/?p=1094","title":{"rendered":"Episode 74 \u2013 When Games Simulate Real World Cultures For Profit (With Andrei Zanescu)"},"content":{"rendered":"\n<p class=\"\">[Release Date: August 1, 2023]&nbsp;When game companies simulate cultures in their games they usually focus on the tropes that their intended audiences have about those cultures and then design their game around those tropes.&nbsp; Is there anything wrong with that?&nbsp; If so, what? What can game designers do to present cultures \u2013 present and past \u2013 more respectfully?<\/p>\n\n\n\n<iframe style=\"border-radius:12px\" src=\"https:\/\/open.spotify.com\/embed\/episode\/2lEC4F1stFaPRgFPXmkDiB?utm_source=generator&#038;theme=0\" width=\"100%\" height=\"152\" frameBorder=\"0\" allowfullscreen=\"\" allow=\"autoplay; clipboard-write; encrypted-media; fullscreen; picture-in-picture\" loading=\"lazy\"><\/iframe>\n","protected":false},"excerpt":{"rendered":"<p>[Release Date: August 1, 2023]&nbsp;When game companies simulate cultures in their games they usually focus on the tropes that their intended audiences have about those<\/p>\n","protected":false},"author":1,"featured_media":1083,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"nf_dc_page":"","_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"_FSMCFIC_featured_image_caption":"","_FSMCFIC_featured_image_nocaption":"","_FSMCFIC_featured_image_hide":"","_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[4],"tags":[262,264,55,265,263,261],"class_list":["post-1094","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-the-podcast","tag-assassins-creed","tag-egypt","tag-game-design","tag-greece","tag-odyssey","tag-simulating-cultures"],"jetpack_featured_media_url":"https:\/\/i0.wp.com\/ethicsandvideogames.com\/wp-content\/uploads\/2023\/05\/74-1-1-1.png?fit=1200%2C628&ssl=1","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/ethicsandvideogames.com\/index.php?rest_route=\/wp\/v2\/posts\/1094","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/ethicsandvideogames.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/ethicsandvideogames.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/ethicsandvideogames.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/ethicsandvideogames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1094"}],"version-history":[{"count":3,"href":"https:\/\/ethicsandvideogames.com\/index.php?rest_route=\/wp\/v2\/posts\/1094\/revisions"}],"predecessor-version":[{"id":1113,"href":"https:\/\/ethicsandvideogames.com\/index.php?rest_route=\/wp\/v2\/posts\/1094\/revisions\/1113"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/ethicsandvideogames.com\/index.php?rest_route=\/wp\/v2\/media\/1083"}],"wp:attachment":[{"href":"https:\/\/ethicsandvideogames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1094"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/ethicsandvideogames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1094"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/ethicsandvideogames.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1094"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}