{"id":287,"date":"2021-02-05T06:21:11","date_gmt":"2021-02-05T06:21:11","guid":{"rendered":"https:\/\/ethicsandvideogames.com\/?page_id=287"},"modified":"2021-02-27T19:28:44","modified_gmt":"2021-02-27T19:28:44","slug":"designing-ethics-in-video-games","status":"publish","type":"page","link":"https:\/\/ethicsandvideogames.com\/?page_id=287","title":{"rendered":"Designing Ethics in Video Games"},"content":{"rendered":"\n<p><a href=\"https:\/\/www.amazon.com\/Designing-Games-Ethics-Techniques-Frameworks\/dp\/1609601203\">Designing Games for Ethics: Models, Techniques and Frameworks. (Eds. Karen Schrier and David Gibson. IGI Global. (2010)<\/a>  (Book)<\/p>\n\n\n\n<p><a href=\"https:\/\/www.amazon.com\/Videogame-Ethics-Reader-Revised-First\/dp\/1609276353\">The Videogame Ethics Reader (ed. Jose Zagal) (2012)<\/a> (Book)<\/p>\n\n\n\n<p><a href=\"https:\/\/www.amazon.com\/Ethics-Computer-Games-Miguel-Sicart-ebook\/dp\/B08BT3S9LK\/ref=sr_1_3?dchild=1&amp;keywords=miguel+sicart&amp;qid=1609448314&amp;sr=8-3\">Sicart, M. The Ethics of Computer Games, MIT Press (2011)<\/a> (Book)<\/p>\n\n\n\n<p><a href=\"https:\/\/my.eng.utah.edu\/~zagal\/Papers\/Zagal_EthicsinHeavyRain.pdf\">Zagal, J.P. (2011) &#8220;Heavy Rain: Morality in Inaction, the Quotidian, and the Ambiguous&#8221;, Poels, K. and Malliet, S. (Eds.),&nbsp;Vice City Virtue: Moral Issues in Digital Game Play, pp 267-286, Acco Academic, Belgium<\/a><\/p>\n\n\n\n<p><a href=\"https:\/\/my.eng.utah.edu\/~zagal\/Papers\/Zagal_Manhunt.pdf\">Zagal, J.P (2010) \u201cManhunt: The Dilemma of Play\u201d, Davidson, D. (Ed), Well Played 2.0: More Perspectives on Video Games, Value and Meaning, ETC Press: Pittsburgh<\/a><\/p>\n\n\n\n<p><a href=\"https:\/\/my.eng.utah.edu\/~zagal\/Papers\/MurphyZagal-VideogamesandEthicsofCare.pdf\">Murphy, J., Zagal, J. P., (2011) &#8220;Videogames and the Ethics of Care&#8221;,&nbsp;&nbsp;International Journal of Gaming and Computer-Mediated Simulations&nbsp;3(3):69-81&nbsp;<\/a><\/p>\n\n\n\n<p><a href=\"https:\/\/my.eng.utah.edu\/~zagal\/Papers\/Zagal-EthicallyNotableVideogames.pdf\">Jose P Zagal. &#8220;Ethically Notable Videogames: Moral Dilemmas and Gameplay&#8221;&nbsp;<em>Proceedings of the Digital Interactive Games Research Association Conference (DiGRA 2009)<\/em>&nbsp;(2009)<\/a><\/p>\n\n\n\n<p>Fable and Other Moral Tales: A Study in Game Ethics&nbsp; By Peter Rauch: &nbsp;(<a rel=\"noreferrer noopener\" href=\"http:\/\/www.henryjenkins.org\/2007\/08\/games_and_ethics.html\" target=\"_blank\">Part One<\/a>,&nbsp;<a rel=\"noreferrer noopener\" href=\"http:\/\/www.henryjenkins.org\/2007\/08\/fable_and_other_moral_tales_a.html\" target=\"_blank\">Part Two<\/a>) (2007)<\/p>\n\n\n\n<p><a href=\"https:\/\/www.gamasutra.com\/view\/feature\/133712\/ethics_101_designing_morality_in_.php\">Ethics 101: Designing Morality in Games<\/a> (2010)<\/p>\n\n\n\n<p><a href=\"https:\/\/www.gamasutra.com\/view\/feature\/134589\/playing_with_fire_ethics_and_game_.php\">Playing with Fire: Ethics and Game Design<\/a> (2010)<\/p>\n\n\n\n<p><a href=\"http:\/\/www.gamestudies.org\/0902\/articles\/schulzke\">Marcus Schulzke, Moral Decision Making in Fallout, The international journal of volume 9 issue 2 computer game research November 2009<\/a><\/p>\n\n\n\n<p><a href=\"https:\/\/digitalcommons.onu.edu\/cgi\/viewcontent.cgi?article=1133&amp;context=phre_faculty\">Erica Neely, The Ethics of Choice in Single-Player Video Games<\/a> (2019)<\/p>\n\n\n\n<p><a href=\"https:\/\/journals.sagepub.com\/doi\/10.1177\/1052562905280844\">Schumann PL, Scott TW, Anderson PH. Designing and Introducing Ethical Dilemmas into Computer-Based Business Simulations.&nbsp;<em>Journal of Management Education<\/em>. 2006;30(1):195-219.<\/a><\/p>\n\n\n\n<p><a href=\"https:\/\/www.kmjn.org\/notes\/moral_systems_bw_fable.html\">The morality systems of Black and White and Fable<\/a> (2006)<\/p>\n\n\n\n<p><a href=\"https:\/\/www.theguardian.com\/technology\/2015\/mar\/20\/why-dont-we-feel-guilty-in-video-games\">Why don&#8217;t we feel guilty in video games?: Guilt and remorse are near-universal human emotions, but their role in narrative games is minimal. Isn\u2019t it time this changed?<\/a> (2015)<\/p>\n\n\n\n<p><a href=\"https:\/\/gamerant.com\/fable-morality-2020\/\">Will Fable&#8217;s Morality System Work in 2020?<\/a> (2020)<\/p>\n\n\n\n<p><a href=\"https:\/\/www.gamespot.com\/articles\/black-or-white-making-moral-choices-in-video-games\/1100-6240211\/\">Black or White: Making Moral Choices in Video Games<\/a> (2009)<\/p>\n\n\n\n<p><a href=\"http:\/\/doougle.net\/articles\/Abusive_Game_Design.pdf\">Now It\u2019s Personal: On Abusive Game Design<\/a><\/p>\n\n\n\n<p><a href=\"https:\/\/www.kmjn.org\/notes\/moral_calculus_in_videogames.html\">Moral calculus in videogames: <em>Some ways it is and might be done<\/em><\/a> (2006)<\/p>\n\n\n\n<p><a href=\"https:\/\/www.gamasutra.com\/view\/feature\/2181\/ethics_of_game_design.php?print=1\">Ethics Of Game Design<\/a> (2004)<\/p>\n\n\n\n<p><a href=\"https:\/\/dl.acm.org\/doi\/10.1145\/3102071.3102088\">Peter Christiansen, \u201cDesigning ethical systems for videogames\u201d, FDG &#8217;17: Proceedings of the 12th International Conference on the Foundations of Digital GamesAugust 2017&nbsp;Article No.: 21&nbsp;<\/a><\/p>\n\n\n\n<p><a href=\"https:\/\/my.eng.utah.edu\/~zagal\/Papers\/Zagal_EthicalReasoningandReflection.pdf\">Ethical Reasoning and Reflection as Supported by Single-Player Videogames<\/a><\/p>\n\n\n\n<p><a href=\"https:\/\/www.academia.edu\/11979823\/Uganda_s_Road_to_Peace_May_Run_through_the_River_of_Forgiveness_Designing_Playable_Fictions_to_Teach_Complex_Values1\">Uganda\u2019s Road to Peace May Run through the River of Forgiveness: Designing Playable Fictions to Teach Complex Values<\/a> (2011)<\/p>\n\n\n\n<p><a href=\"https:\/\/www.researchgate.net\/publication\/281490422_Self-reflection_and_morality_in_critical_games_Who_is_to_be_blamed_for_war\">Elizabeta Toma, \u201cSelf-reflection and morality in critical games. Who is to be blamed for war?, Journal of Comparative research in Anthropology and Sociology: Vol. 6(1), Summer 2015<\/a><\/p>\n\n\n\n<p><a href=\"https:\/\/www.projecthorseshoe.com\/reports\/ph09\/ph09r3.htm\">Project Horseshoe 2009 Group Report: Choosing Between Right and Right: Creating Meaningful Ethical Dilemmas in Games<\/a><\/p>\n\n\n\n<p><a href=\"https:\/\/link.springer.com\/article\/10.1007\/s10796-009-9204-x\">Gotterbarn, D. The ethics of video games: Mayhem, death, and the training of the next generation.&nbsp;<em>Inf Syst Front<\/em>&nbsp;12,&nbsp;369\u2013377 (2010). https:\/\/doi.org\/10.1007\/s10796-009-9204-x<\/a><\/p>\n\n\n\n<p><a href=\"https:\/\/journals.sagepub.com\/doi\/abs\/10.1177\/0959354310378926\">Young G, Whitty MT. Should gamespace be a taboo-free zone? Moral and psychological implications for single-player video games. Theory &amp; Psychology. 2011;21(6):802-820. doi:10.1177\/0959354310378926<\/a><\/p>\n\n\n\n<p><a href=\"https:\/\/www.buddhistchannel.tv\/index.php?id=52,3813,0,0,1,0\">A Buddhist game to help teach ethics<\/a> (2007)<\/p>\n\n\n\n<p><a href=\"https:\/\/www.giantbomb.com\/forums\/the-witcher-3-wild-hunt-9137\/the-witcher-3-can-there-be-too-much-moral-dilemmas-1774489\/\">The Witcher 3 \u2013 Can there be too much (moral dilemmas)?<\/a> (2015)<\/p>\n\n\n\n<p><a href=\"https:\/\/www.tor.com\/2015\/03\/18\/whats-the-point-of-an-rpg-without-a-main-villain-how-ultima-iv-changed-the-game\/\">What\u2019s the Point of an RPG Without a Main Villain? How\u00a0<em>Ultima IV<\/em>\u00a0Changed the Game<\/a> (2015)<\/p>\n\n\n\n<p><a href=\"https:\/\/www.giantbomb.com\/forums\/ultima-iv-quest-of-the-avatar-7642\/the-multifaceted-good-morality-in-ultima-4-1802506\/\">The Multifaceted Good: Morality in Ultima 4<\/a> (2016)<\/p>\n\n\n\n<p><a rel=\"noreferrer noopener\" href=\"https:\/\/kotaku.com\/the-story-behind-ultima-s-morality-1827298253\" data-type=\"URL\" data-id=\"https:\/\/kotaku.com\/the-story-behind-ultima-s-morality-1827298253\" target=\"_blank\">The Story Behind\u00a0<em>Ultima<\/em>\u2019s Morality<\/a> (2018)<\/p>\n\n\n\n<p><a rel=\"noreferrer noopener\" href=\"https:\/\/independentphilosopher.com\/2015\/02\/13\/spec-ops-and-convenience-over-ethically-right-decisions\/\" target=\"_blank\">Spec Ops and convenience over ethically right\u00a0decisions.<\/a> (2015)<\/p>\n\n\n\n<p><a href=\"https:\/\/radshitegaming.com\/2017\/04\/25\/what-is-the-best-video-game-morality-system\/\">What is the best video game morality\u00a0system?<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Designing Games for Ethics: Models, Techniques and Frameworks. (Eds. Karen Schrier and David Gibson. IGI Global. (2010) (Book) The Videogame Ethics Reader (ed. Jose Zagal)<\/p>\n","protected":false},"author":1,"featured_media":0,"parent":247,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"nf_dc_page":"","_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"_FSMCFIC_featured_image_caption":"","_FSMCFIC_featured_image_nocaption":"","_FSMCFIC_featured_image_hide":"","footnotes":""},"class_list":["post-287","page","type-page","status-publish","hentry"],"jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/ethicsandvideogames.com\/index.php?rest_route=\/wp\/v2\/pages\/287","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/ethicsandvideogames.com\/index.php?rest_route=\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/ethicsandvideogames.com\/index.php?rest_route=\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/ethicsandvideogames.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/ethicsandvideogames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=287"}],"version-history":[{"count":5,"href":"https:\/\/ethicsandvideogames.com\/index.php?rest_route=\/wp\/v2\/pages\/287\/revisions"}],"predecessor-version":[{"id":519,"href":"https:\/\/ethicsandvideogames.com\/index.php?rest_route=\/wp\/v2\/pages\/287\/revisions\/519"}],"up":[{"embeddable":true,"href":"https:\/\/ethicsandvideogames.com\/index.php?rest_route=\/wp\/v2\/pages\/247"}],"wp:attachment":[{"href":"https:\/\/ethicsandvideogames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=287"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}